Qrsr Posted November 4, 2022 Share Posted November 4, 2022 Can someone tell me if there is a preset for enemy spawning zones based on region? A map with all spawn points? I would like to seperate spawn types based on location, not just randomly based on faction. For now all i can see as part of a seperation is the Commonwealth world sector as a whole, and its 4 sub-blocks; 0, 00, -1-1, 0-1, -1 Well all ican think of is to go wild in CreationKit and track down all spawn marker and create a map myself, but maybe this is present somewhere already. thanks in advance. Link to comment Share on other sites More sharing options...
greekrage Posted November 13, 2022 Share Posted November 13, 2022 looks a bit complicated since enemy spawns are part of packages.....or for settlements a simple xmarker linked to the center via keyword etc.. .... I dont think it will be an easy task to "filter" them all out Link to comment Share on other sites More sharing options...
Qrsr Posted November 21, 2022 Author Share Posted November 21, 2022 I will do some research XMarker should be enough to start already. If you have any tips let me know. Its highly needed for my mod. Once im done i will upload the excel table. Link to comment Share on other sites More sharing options...
SKKmods Posted November 22, 2022 Share Posted November 22, 2022 There are many different types of actor spawns, which ones are you interested in ? Static placed actors that are always enabled to respawn on cell reset. Static placed actors that are disabled and enabled by a quest. Random encounter triggers that spawn OnLoad controlled by Storymanager - find them in game with Random Encounter manager map marks. Quest related actors that quest or script spawn at specific world objects/markers. Other trigger boxes that script spawn an actor OnEnter. Other markers that script spawn an actor OnLoad. & some others. Link to comment Share on other sites More sharing options...
Qrsr Posted November 22, 2022 Author Share Posted November 22, 2022 For now only non-(main-)quest related, these: - Static placed actors that are always enabled to respawn on cell reset. - Random encounter triggers that spawn OnLoad controlled by Storymanager - find them in game with Random Encounter manager map marks.- Other trigger boxes that script spawn an actor OnEnter. Link to comment Share on other sites More sharing options...
Blinxys Posted November 22, 2022 Share Posted November 22, 2022 Just scratching the surface here in a different direction, This is an in-game live map I am looking to test, "Settlement Maps" made using SUP.(I believe that means data could potentially be shared between mods). Would be cool to pipe and plot points from the data you are plumbing up, once you find it. :cool:Could make "securing the wasteland" a whole different proposition. :ninja: Like an active threat monitor, DIA 2287, Institute Surface Monitoring.Ooo, just realized it could track synth "away missions". Anyway, crazy tool, just felt like sharing! :blush:niston's a mad scientist! Link to comment Share on other sites More sharing options...
Qrsr Posted November 23, 2022 Author Share Posted November 23, 2022 I did a very primitive draft awhile back on the Horizon wiki,have a look:https://fo4horizon.fandom.com/wiki/Map:Commonwealth/Encounter all i did was to add the encounter zones i could memorize back from my playthroughs. Link to comment Share on other sites More sharing options...
Blinxys Posted November 23, 2022 Share Posted November 23, 2022 (edited) I did a very primitive draft awhile back on the Horizon wiki,have a look:https://fo4horizon.fandom.com/wiki/Map:Commonwealth/Encounter all i did was to add the encounter zones i could memorize back from my playthroughs.That IS kinda cool! :thumbsup:Still think it would be really cool with live data.Could probably get a decent plot dump from Live Settlement Maps, (if you could string it up yourself). Edit:Ok, I tested out the Live Settlement Map and, dude, Dude...You gotta try this, just to see it in FO4!(It's like it should have been there all along). :yes: Pinned it up in the RR Office...Unbelievable! (It's a trip and a half). :wacko:Filled with delicious crunchy data goodness too. If you coould make it track hostile spawns, THAT would be A THING! :cool: Edited November 23, 2022 by Blinxys Link to comment Share on other sites More sharing options...
Qrsr Posted November 24, 2022 Author Share Posted November 24, 2022 Yeah that mod from Niston is godsent. Link to comment Share on other sites More sharing options...
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