anjenthedog Posted November 8, 2022 Share Posted November 8, 2022 It's actually something of a no-brainer to use, IFF you use the default installation path for the game. Afaik, there are additional instructions for installation and configuration on the Bodyslide/Outfit Studio mod page, either in the description tab, possibly in the posts tab, in a video they source, or in some other doc they refer to. If you don't use the default path for your installation, then you have to do just a little more work. I'd tell you exactly *what* to do, but since I used the default installation path (and it was almost 3 years ago), I've never actually had to do anything special except when I'm working on custom NPCs, and the times that I've read the instructions for use with different install (from other tech support posts), they've simply poured right back out my brain from disuse, hence the Bodyslide/Outfit Studio mod page suggestion, since that much I remember (ie where to find instruction). Link to comment Share on other sites More sharing options...
Hanaisse Posted November 8, 2022 Share Posted November 8, 2022 Alright, so let's step back and make sure you have the basics. Based on your last post I see you're just trying to "build" some outfit in Bodyslide, not modify it. 1. What mod are you trying to install?2. Have you also installed CBBE? Did you build a CBBE-based body and the vanilla outfits it comes with in Bodyslide too?3. Most importantly, have you deployed your mods? Link to comment Share on other sites More sharing options...
Makira3251 Posted November 8, 2022 Author Share Posted November 8, 2022 I am trying to modify a single piece.Peropero armor pack off of LL, the piece is the widowmaker body, but its called Goma Outfit body in the files.CBBE is installed.Mods are deployed and green checked in the list and plug-ins. I plan to read the BS/OS mod page when I get time. Link to comment Share on other sites More sharing options...
Makira3251 Posted November 9, 2022 Author Share Posted November 9, 2022 The guide says to make sure the preset matches the choice made in CBBE at install, but that yielded no results either. Found a hack solution however, using racemenu in game to adjust the dimensions of the outfit frame to match what the body is underneath. Link to comment Share on other sites More sharing options...
Makira3251 Posted December 19, 2022 Author Share Posted December 19, 2022 Something was specifically wrong with the Armor Mod from Lovers Lab. BodySlide works fine when I used it on a recently acquired mod from Nexus. Link to comment Share on other sites More sharing options...
scorrp10 Posted December 19, 2022 Share Posted December 19, 2022 Generally, BodySlide should be quite simple to use. One thing, however, if you start messing with multiple profiles, things can get a bit hairy. Normal, simple install of BodySlide goes directly under SSE's Data/CalienteTools/BodySlide, all the various BodySlide files from various mods install under that,And its output goes directly out to SSE's Data/meshes - which is where mesh .nif files need to be for the game to see them.Again, this is simple install, where you provide BodySlide with SSE's Data folder path and leave the 'Advanced' stuff alone. Say, I open 'Barkeeper Clothes MDSE' outfit in BodySlide, it tells me in lower left that it will output files to 'meshes\clothes\barkeeper\f\torso_0.nif(and _1.nif) That is the meshes directly under SSE's Data, so once I click Build, the built meshes go directly to where the game will see them. I can launch Skyrim right away, nothing else needed. Vortex monitors meshes directories, and it knows when BodySlide overwrites files there, and does not raise alerts about those - and it will not attempt to re-overwrite them with mods original prebuilt meshes when deploying. However, especially if you got multiple profiles, you might have to setup BodySlide so it outputs built meshes to some sort of 'staging' directory. Of course, Skyrim has no idea about this staging directory, so you need to deploy the files after building them, and your mod organizer needs to know that it has to copy files from that staging directory into SSE/Data, and it needs to know that files in BodySlide staging directory must be higher priority than the mod's initial prebuilt meshes. Link to comment Share on other sites More sharing options...
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