Jump to content

Broken Steel questline stuck


Recommended Posts

So I got Broken Steel and started it up. I got into the Citadel after starting the purifier, etc. When Lyons told me to go speak to Rothchild, I talked to him and he said to follow him to the map and then he just went about his daily business and did nothing special. He talked to Lyons about the tactical situation or some crap. I used the console to disable then enable him but he kept going on doing the normal crap.

 

Anybody know a solution?

Link to comment
Share on other sites

I have the same problem, and an idea of what the problem might be, but still chasing a solution. I went poking through the GECK, and located two markers for him to stand on, and two X markers near the map. What I suspect, is that the 1.5 bug of deleting stuff that isn't a persistent reference may be eating these markers, so the script isn't triggering, because you can't move within 150 whatever, of a marker that isn't there. I thought this bug only ate stuff that was in exterior cells though. Also, reloading my game would put whatever went missing, back where it was supposed to be, at least until I left the cell then came back later. Unfortunately, this little workaround hasn't gotten Rothchild's script to trigger weither.

 

;DLCO3SCRIPTING

if ( DLC03BS1.DLC03RothStep == 2 )
	if ( GetDistance DLC03BS1RothMapMarker < 50 )
		if ( Player.GetDistance DLC03BS1CitadelMapMarker < 150 )
			DisablePlayerControls
			Set DLC03BS1.DLC03RothStep to 4
			ScribeRothchildRef.Look Player
			ScribeRothchildRef.Sayto ScribeRothchildRef DLC03BS1RothchildMapLines
		endif
	endif
endif



End

 

There's what I can locate. There's more following, but that appears to be where he hangs. Following that is a chunk about updating Elder Lyons to where you're talked to Rothchild, then the part about the actual RothchildMapLines. He actually walks to the location, so I'm assuming he's at step 2, but can't be sure. So far, I've tried making a plugin ESP that moved the markers a little further away from the wall, but it still wouldn't trigger, so I can only assume the problem is somewhere in the scripting, which I can read, but not fully understand, at this point.

Link to comment
Share on other sites

I deleted the Broken Steel .esm and redownloaded it, to no avail. I woke him up and was hopeful when he started walking out of his room. He just went to another bed and fell back asleep. So I dragged (with Z, I didn't know you could do that to living NPCs) him to in front of the map and he said his line "Right in front of the map, I'd like you to get a good look at it" and then walked off back towards his bed again. I tried it again during the day and after I dragged him to the map, he would say it again and then walk off and talk to somebody about some other random crap. Something just isn't triggering.
Link to comment
Share on other sites

I´m having the very same problem... I tried

 

SetObjectiveCompleted 03000802 10 1

 

to advance the quest (which works), but I get no new messages or missions and so am still stuck. I will try disabling all the mods I´m using and see if that helps although I´d rather not have to...

 

EDIT: Disabled ALL mods except the MMM,FOOK and CALIBR esm files (but all MMM and FOOK esps disabled) and Rothchild comes to the map and speaks to me... So I´d say the problem is with the mods...

Link to comment
Share on other sites

I´m having the very same problem... I tried

 

SetObjectiveCompleted 03000802 10 1

 

to advance the quest (which works), but I get no new messages or missions and so am still stuck. I will try disabling all the mods I´m using and see if that helps although I´d rather not have to...

 

EDIT: Disabled ALL mods except the MMM,FOOK and CALIBR esm files (but all MMM and FOOK esps disabled) and Rothchild comes to the map and speaks to me... So I´d say the problem is with the mods...

 

Hey, that worked. Thanks a lot.

Link to comment
Share on other sites

  • 3 months later...

Had the same problem with Project Beauty. The Broken Steel plugin for the mod is .esm while the main file is .esp for some stupid reason, thus making the .esp override no matter the loading order.

 

Easy to fix permanently with FO3Edit by going to Project Beauty.esp > Non-Player Character > ScribeRothchild, and overridding 'Packages' of Project Beauty.esp with those of the Broken Steel.esm.

 

You know, if you want a more permanent solution or have this neurosis about avoiding screwing around with your save from the console.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...