johnnymathis Posted May 13, 2009 Share Posted May 13, 2009 So I got Broken Steel and started it up. I got into the Citadel after starting the purifier, etc. When Lyons told me to go speak to Rothchild, I talked to him and he said to follow him to the map and then he just went about his daily business and did nothing special. He talked to Lyons about the tactical situation or some crap. I used the console to disable then enable him but he kept going on doing the normal crap. Anybody know a solution? Link to comment Share on other sites More sharing options...
obfuscate Posted May 13, 2009 Share Posted May 13, 2009 I have the same problem, and an idea of what the problem might be, but still chasing a solution. I went poking through the GECK, and located two markers for him to stand on, and two X markers near the map. What I suspect, is that the 1.5 bug of deleting stuff that isn't a persistent reference may be eating these markers, so the script isn't triggering, because you can't move within 150 whatever, of a marker that isn't there. I thought this bug only ate stuff that was in exterior cells though. Also, reloading my game would put whatever went missing, back where it was supposed to be, at least until I left the cell then came back later. Unfortunately, this little workaround hasn't gotten Rothchild's script to trigger weither. ;DLCO3SCRIPTING if ( DLC03BS1.DLC03RothStep == 2 ) if ( GetDistance DLC03BS1RothMapMarker < 50 ) if ( Player.GetDistance DLC03BS1CitadelMapMarker < 150 ) DisablePlayerControls Set DLC03BS1.DLC03RothStep to 4 ScribeRothchildRef.Look Player ScribeRothchildRef.Sayto ScribeRothchildRef DLC03BS1RothchildMapLines endif endif endif End There's what I can locate. There's more following, but that appears to be where he hangs. Following that is a chunk about updating Elder Lyons to where you're talked to Rothchild, then the part about the actual RothchildMapLines. He actually walks to the location, so I'm assuming he's at step 2, but can't be sure. So far, I've tried making a plugin ESP that moved the markers a little further away from the wall, but it still wouldn't trigger, so I can only assume the problem is somewhere in the scripting, which I can read, but not fully understand, at this point. Link to comment Share on other sites More sharing options...
johnnymathis Posted May 14, 2009 Author Share Posted May 14, 2009 I deleted the Broken Steel .esm and redownloaded it, to no avail. I woke him up and was hopeful when he started walking out of his room. He just went to another bed and fell back asleep. So I dragged (with Z, I didn't know you could do that to living NPCs) him to in front of the map and he said his line "Right in front of the map, I'd like you to get a good look at it" and then walked off back towards his bed again. I tried it again during the day and after I dragged him to the map, he would say it again and then walk off and talk to somebody about some other random crap. Something just isn't triggering. Link to comment Share on other sites More sharing options...
billypnats Posted May 14, 2009 Share Posted May 14, 2009 I had the same problem, fixed it by running not other mods Link to comment Share on other sites More sharing options...
Morrigan13673 Posted May 14, 2009 Share Posted May 14, 2009 I´m having the very same problem... I tried SetObjectiveCompleted 03000802 10 1 to advance the quest (which works), but I get no new messages or missions and so am still stuck. I will try disabling all the mods I´m using and see if that helps although I´d rather not have to... EDIT: Disabled ALL mods except the MMM,FOOK and CALIBR esm files (but all MMM and FOOK esps disabled) and Rothchild comes to the map and speaks to me... So I´d say the problem is with the mods... Link to comment Share on other sites More sharing options...
johnnymathis Posted May 14, 2009 Author Share Posted May 14, 2009 I´m having the very same problem... I tried SetObjectiveCompleted 03000802 10 1 to advance the quest (which works), but I get no new messages or missions and so am still stuck. I will try disabling all the mods I´m using and see if that helps although I´d rather not have to... EDIT: Disabled ALL mods except the MMM,FOOK and CALIBR esm files (but all MMM and FOOK esps disabled) and Rothchild comes to the map and speaks to me... So I´d say the problem is with the mods... Hey, that worked. Thanks a lot. Link to comment Share on other sites More sharing options...
Kru Posted August 22, 2009 Share Posted August 22, 2009 It's FOOK. Try disabling ALL of FOOK. It did the job for me. I'm just going to re-enable it after that convo. Hopefully not too much is lost by disabling and FOOK 2.0 doesn't have this problem. Link to comment Share on other sites More sharing options...
JimboUK Posted August 23, 2009 Share Posted August 23, 2009 http://www.fallout3nexus.com/downloads/file.php?id=6470 Worked for me. Link to comment Share on other sites More sharing options...
Cotes Posted August 26, 2009 Share Posted August 26, 2009 Had the same problem with Project Beauty. The Broken Steel plugin for the mod is .esm while the main file is .esp for some stupid reason, thus making the .esp override no matter the loading order. Easy to fix permanently with FO3Edit by going to Project Beauty.esp > Non-Player Character > ScribeRothchild, and overridding 'Packages' of Project Beauty.esp with those of the Broken Steel.esm. You know, if you want a more permanent solution or have this neurosis about avoiding screwing around with your save from the console. Link to comment Share on other sites More sharing options...
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