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Need help making personal mod


Johnny7788

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Trying to replace baseball bat with thermal sword.

 

Cant get the renaming right. I keep finding cedar and oak and mahogany thermal swords.

 

Been trying to look what i am missing for ages and everything else is already perfect.

 

Really frustrated at this point thanks for any help. :)

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In "instance naming rules", there is dn_CommonMelee, it's probably from there. It checks for example for

dn_HasMaterial_ColorMahogany [KYWD:000B973D]

and gives the name a prefix if the item has that keyword.

One very useful thing in FO4edit is ctrl-clicking a thing, e.g. that keyword, it then jumps to the definition of it, and you can select the "referenced by" tab at the bottom to see things that refer to that thing. In this case, that leads to

mod_melee_BaseballBat_Material_StainedDark "Mahogany" [OMOD:001A034F]

So you could either find a way to make that mod not show up on thermal swords (probably best, but I don't know how, yet), or make the mod not apply the keyword. Well, the way I think I understand it, anyway.

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Thanks very much. I didnt know the keywords do that. Was trying to figure it out for ever.

 

I removed the material change on the baseball bat screen and hopefully that works and doesnt cause a crash or anything.

 

Either way i can figure it out now. Thanks again.

 

It seems simple now and i should have been able to figure it out since i know what keywords do and everything, but what ever. :smile:

Edited by Johnny7788
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Dupe or create your own dn_ThermalSword INNR and refer to that instead (to get it skinnied up).

 

But technically, If I'm catching on to the persistent theme on FO4 forums:

 

the best thing to do would be:

Copy the baseball bat as new record into it's own esp,

modify as needed.

Copy level list containing bball bat into the new esp

make it's chances near-none like 99.

and

Add Thermal Sword to same Levelled list make chances none 0.

Save esp and you just made your own mod. :thumbsup:

 

You can then merge that esp into the source if desired.

 

There's better ways to get items in levelled lists (scripts) but I'm not all up on that, and have seen Levelled List scripts get laggy. :wink:

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