Wookiee Posted January 4, 2005 Share Posted January 4, 2005 Hi all sorry about the w8 I have had real life crises's and then hollidays anyway here they are the MEMod game mechanics scripts (not compleatly bug free yet but hey what are ya gunna do) I Highly recomend you run these as a stand alone esp withought other mods running for now till ppl test them with other things :) and mod other things to work with this You will HAVE to start from scratch (new charecter) Thanks to all the old crew of MEMod for there contribution and testing and perseverence against all odds but 1 :) feel free to post bug reports and I may get on them but i have other things on the horizon at the moment and the morrowind engin just doesent cut the musterd for my next project so yeah Well withought furthur adoo here are the game mechanics still in beta modified to run on Morrowind Bloodmoon and Tribunal (yes you need all three) but hey who doesent have all three now? if by some wild mistake i post the one that leaves out tribunal please some one tell me so i can go looking for the real one :) My appologies to tolkin estate for the MEMod tag all over the place but they where originaly made for it and well i cant be @$$ed renaming everything and all there linking things and ect you get the idea :) have fun instructions should pop up during char creation and tell you what you need to do and ect and blah blah blah... oh btw here are a list of foods and the foodgroups they help replenish ;food_kwama_egg_01 M,D, 2:2 ;food_kwama_egg_02 M,D, 3:3 ;ingred_marshmerrow_01 V,S, 4:2 ;ingred_saltrice_01 G, 6 ;ingred_crab_meat_01 M, 6 ;ingred_daedras_heart_01 M, 6 ;ingred_ash_yam_01 V,S, 4:2 ;ingred_bittergreen_petals_01 V,G, 2:2 ;ingred_black_anther_01 G, 4 ;ingred_black_lichen_01 M,V, 1:4 ;ingred_comberry_01 F, 4 ;ingred_chokeweed_01 V,G, 4:4 ;ingred_corkbulb_root_01 V, 6 ;ingred_ghoul_heart_01 M, 6 ;ingred_gold_kanet_01 V,G, 2:4 ;ingred_green_lichen_01 M,V, 2:4 ;ingred_hackle-lo_leaf_01 V,G, 2:4 ;ingred_heather_01 F,G, 3:3 ;ingred_hound_meat_01 M, 6 ;ingred_kresh_fiber_01 G, 6 ;ingred_moon_sugar_01 S, 8 ;ingred_rat_meat_01 M, 6 ;ingred_red_lichen_01 M,V, 2:4 ;ingred_roobrush_01 V,G, 2:4 ;ingred_scathecraw_01 V, 6 ;ingred_scrib_jelly_01 S, 6 ;ingred_sload_soap_01 G, 4 ;ingred_stoneflower_petals_01 G, 4 ;ingred_trama_root_01 V, 6 ;ingred_wickwheat_01 G, 6 ;ingred_willow_anther_01 G, 5 ;ingred_scrib_jerky_01 M, 4 ;ingred_fire_petal_01 G, 3 ;ingred_bread_01 D,G, 2:6 ;ingred_coprinus_01 M,F, 2:5 ;ingred_russula_01 F, 7 ;ingred_bc_ampoule_pod M,F, 2:5 ;ingred_bc_bungler's_bane M,F, 4:2 ;ingred_bc_hypha_facia M,F, 3:3 ;ingred_bc_spore_pod F, 5 ;ingred_bc_coda_flower F,V,G, 1:1:2 ;ingred_bread_01_UNI2 D,G, 2:6 ;ingred_human_meat_01 M, 6 ;ingred_bread_01_UNI3 D,G, 1:3 ;Ingred_horn_lily_bulb_01 F,G, 2:4 ;Ingred_nirthfly_stalks_01 G, 5 ;Ingred_timsa-come-by_01 G, 4 ;Ingred_meadow_rye_01 V,G, 2:4 ;Ingred_sweetpulp_01 G,S, 4:3 ;Ingred_scrib_cabbage_01 F,V, 2:4 ;Ingred_golden_sedge_01 G, 5 ;Ingred_noble_sedge_01 G, 5 ;ingred_durzog_meat_01 M, 6 ;ingred_wolfsbane_01 G, 4 ;ingred_holly_01 F, 5 ;ingred_innocent_heart M, 6 ;ingred_wolf_heart M, 6 sorry for the abstract nature of them all but hey smart ppl will figure it out :) if you wana right me feel free just no big attachments please :) [email protected] peace out and for those looking for a real expearence try this out (man tho it makes the game almost imposible to finish) Da Wookiee Link to comment Share on other sites More sharing options...
Abramul Posted January 4, 2005 Share Posted January 4, 2005 My interpretation is:S--StarchF---FruitV---VegetableM---MeatG---Leafy Greens? Link to comment Share on other sites More sharing options...
Wookiee Posted January 4, 2005 Author Share Posted January 4, 2005 My interpretation is:S--StarchF---FruitV---VegetableM---MeatG---Leafy Greens?<{POST_SNAPBACK}> almost S = SugarG = Grain part from that you are spot on the money :) also this comes incorperated with the heat thing so rug up in bloodmoon aye :) Link to comment Share on other sites More sharing options...
Slaiv Posted January 4, 2005 Share Posted January 4, 2005 So I finally have to get the GOTY edition... :P Wookiee - good to have you back, and thank you for the scripts. Link to comment Share on other sites More sharing options...
_Atti_ Posted January 4, 2005 Share Posted January 4, 2005 great scripts..again..real great work Wookiee,and everyone who worked on it ( Theta,Daerk(?) i guess..) the best thing i liked in it that you can tell the direction and strenght of the wind just by looking at the chimney smokes:) not to mention the heat effects,the illneses etc:) btw is the realistic falling damage included in that?so you can no longer slide down on the canton walls, steep mountain sides without serious damages etc.. thats a must for every mw player:) Link to comment Share on other sites More sharing options...
Wookiee Posted January 5, 2005 Author Share Posted January 5, 2005 great scripts..again..real great work Wookiee,and everyone who worked on it ( Theta,Daerk(?) i guess..) the best thing i liked in it that you can tell the direction and strenght of the wind just by looking at the chimney smokes:) not to mention the heat effects,the illneses etc:) btw is the realistic falling damage included in that?so you can no longer slide down on the canton walls, steep mountain sides without serious damages etc.. thats a must for every mw player:)<{POST_SNAPBACK}> naa realistic falling damage had to manny hardware dependent bugs in it (low frame rate caused you to die) and if i eased back on it it could be a whole second befor your char died from the impact... and by that time exploits could be used in game to counter act the damage (eg speeding up again) but i think the scripts are in there just not activated if not i may whack em in in future :) Link to comment Share on other sites More sharing options...
valdir Posted January 6, 2005 Share Posted January 6, 2005 You people just keep wanting me to reinstall Morrowind, is that it? ARG, just let me finish KOTOR. Thanks, Wookie. Link to comment Share on other sites More sharing options...
Greenhand Posted January 7, 2005 Share Posted January 7, 2005 Hallo, is there any way I can read about what kind of things theese scripts do? Link to comment Share on other sites More sharing options...
Wookiee Posted January 7, 2005 Author Share Posted January 7, 2005 well when you start a new game most are explaind to you but ok ill try and recap Temperature ImplimentationWind Direction and speed implimentation Wind Chill affecting temperature dependent on cloathing and windchimney smoke moves with the windfood requirements unique to the races (more sugary foods for the khajit more meat for nords ect)temperature tolerances for races (nords imune to cold and dark elves resistant to heat)food pyramid thirst thirst afected by temperature and exertion (hotter more Drink)hunger affected by temperature and exertion (colder more food)diseases derived from a bad diet (scurvy night blindness ect)need for sleepfood and thirst consumption and temperature affected by the need to sleeptemperature affected by exertionwater temperature implementation in exterior cells only (couldent be assed implementing it for the beta)fires and other heat sources give off heat and affect temperatureice sapps heatclothing affect the players personal heat (difernet cloathing diferent amounts)a new menu system done through dialoge which alows for infinatly more intuative use and endlessly practical for world builders and scripters alikeRealistic efects of sudden increases and decreases in speed (disabled) [The SPLAT scripts] (Cant remember if there in there or not. basicly everything is in there and it affects everything else as it does in the real world (to an extent) not every system operating independently of each other. also metabolisem is calculated by stats ect tollerence ect so everything is dynamic there is other stuff in there also but it is 3 am here and I am tierd been entertaining guests (layabout mates) for the last 8 hours. oh and diferent efects depending on health levels passing out implemented as well as stumbling from running while fatigued sun stroke ect (shade was not implemented in beta) sorry guys was to much dang work to attach shade emmitters to all the dang trees and such regin bassed temperature changed by weather and time of day Bleh and more stuff i think also. Link to comment Share on other sites More sharing options...
Greenhand Posted January 7, 2005 Share Posted January 7, 2005 Thank you very much Wookie, I think you should copy that to a readme :) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.