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[LE] How can I conect two .bsa in one .esp or .esm?


Shadow9605

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Hi

 

I want to create a mod and I am using many files and I put it in two bsa but I want only one esp can register them and I wanted to know if there is any way to do it like using an ini file or something because I tried to add my bsa in Skyrim_default.ini in sResourceArchiveList but it doesn't work.
Is there any way to do this?

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Do not edit Skyim_default.ini. That is used solely by the game when it needs to build / rebuild your INI files. The INI file you would need to edit would be found in your documents folder (a folder up from your save files, if I am not mistaken)

 

If you are using a mod manager that uses a profile system, you may have localized INI files for your profiles that would need to be edited instead.

 

If you are working with Skyrim SE rather than the original 32 bit Skyrim, you can use a ModName_Textures.BSA alongside the regular BSA, but it would need to contain only textures as I understand it.

 

NOTE: If you edit the INI file in order to load mulitple BSA files, you would need to ask users of that mod (if you share it) to make those same edits on their end. Distributing INI files is a bad idea due to each player's system being different and settings most likely different too.

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WOW it works but there is no way to do the same but with a distribution mod because I read that I can put an ini file inside the Data folder as long as it has the same name as the esp or esm file, Can I put an ini file in Data and put sResourceArchiveList = Test1.bsa, Test2.bsa?

 

NOTE: I'm using Skyrim LE

Edited by Shadow9605
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You can do that. But it may override what is listed on that line in the normal INI file. This may cause the game to crash or not load assets. A test is the only way to know for certain. And if it does cause a problem with just your BSAs listed, then it may cause others problems if you include the DLC entries and they do not have those DLC (which is still a possibility with 32 bit Skyrim).

 

Also keep in mind that it can break asset loading order. Your assets will load immediately after the ones listed in that INI entry. If you modified assets that were also modified by another mod, that mod might override your assets when its BSA gets loaded. Plugin load order will not solve that particular issue.

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