Zorkaz Posted November 12, 2022 Share Posted November 12, 2022 So one day I thought it would be really cool if you'd be able to construct giant whalebones from Far Harbor to create a cool looking marketplace below it.Turns out that their collision sucks and you cannot go below it.Can anyone please look into this? Link to comment Share on other sites More sharing options...
Blinxys Posted November 17, 2022 Share Posted November 17, 2022 Hey Zorkaz, If you haven't seen it, I came across this Link documenting a how to on attaching collisions to nifs, and thought of this post. Sorry I can' t help you more directly myself, yet. :huh: One day: you'll ask for something I know how to do myself, but your bar is pretty high. :geek: Link to comment Share on other sites More sharing options...
South8028 Posted November 17, 2022 Share Posted November 17, 2022 I don't even remember those bones in Far Harbor, to be honest. I have no idea where to look. Give a link to nif. Link to comment Share on other sites More sharing options...
RaidersClamoring Posted November 17, 2022 Share Posted November 17, 2022 DLCCoast - Main > Materials > DLC03 > SetDressing > Whalebones > ~.BGSM DLCCoast - Main > Meshes > DLC03 > SetDressing > Whalebones > ~.nif Link to comment Share on other sites More sharing options...
Zorkaz Posted November 17, 2022 Author Share Posted November 17, 2022 I might be able to give the whalebones an empty collision -> Make them bigger -> Export as SCOL nif ->create a similar object using quarry slabs -> export them -> export their collision ->import their collision to the big whalebones object. But come on man... Link to comment Share on other sites More sharing options...
South8028 Posted November 17, 2022 Share Posted November 17, 2022 (edited) https://disk.yandex.ru/d/hJ_R9Xd70thMCAhttps://disk.yandex.ru/d/2RnpdZcbQiH5nAThe first one is in 5:1 scale. Those are the size of a real whale's ribcage. The second vanilla size. Edited November 17, 2022 by South8028 Link to comment Share on other sites More sharing options...
Zorkaz Posted November 18, 2022 Author Share Posted November 18, 2022 Thank you south8028 Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted November 21, 2022 Share Posted November 21, 2022 I wish we had the cut ghoul whale :'( Link to comment Share on other sites More sharing options...
Blinxys Posted November 23, 2022 Share Posted November 23, 2022 I wish we had the cut ghoul whale :'(Zorkaz already has a mod like that...Harvest WhalesBut there appears to be a vague issue with it. (enquiring minds)... :unsure:Mutant Menageriehas/had whales, but it appears to have splintered now...Probably in there somewhere though. :thumbsup: Happy Hunting Link to comment Share on other sites More sharing options...
RoNin1971 Posted November 23, 2022 Share Posted November 23, 2022 (edited) The thing with collisions is that if you use 1 shape with a "U" form it will create a collision object encompassing the entire shape. So it becomes an "O" form.In such case (as with round shapes like those bones, collisions don't do 'round' on insides, only outsides.)You need to cut it into multiple shapes, link them together and use those to create the collision object. I learned that lesson after creating some stairs. I did the steps and railings with 1 object/mesh, encompassing nothing but the steps and each railing. The resulting collision object was a 'square' solid box around the entire thing. including the empty space between the railings, blocking access to the stairs. I might be able to give the whalebones an empty collision -> Make them bigger -> Export as SCOL nif ->create a similar object using quarry slabs -> export them -> export their collision ->import their collision to the big whalebones object. But come on man...Yeah, its a lot of work, but at least that will work, if you don't have 3DS to create a new one. edit:Note, you can see the collision when you preview an object and hit F4. Each color represents a different collision type. (red = static, purple = movable static, etc.)edit2:& never try animating (moving) an object with a red collision. It looks like it will work, as you will see it move in CK's preview. But it won't budge in-game! Edited November 23, 2022 by RoNin1971 Link to comment Share on other sites More sharing options...
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