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Editing Race Face Data


NamelessTree3

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If I understand the situation correctly, the problem is that the ears you want are located inside the meshes.bsa, along with all other default meshes. I have not found a way to point the CS's browse button to a mesh inside a BSA, so you'll have to extract the mesh from the BSA, and point to the file there.
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Or you could create a dummy file called 'earsimperial.nif' and point the browser to that, then delete it. The game will find the file in the BSA then.
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Or you could create a dummy file called 'earsimperial.nif' and point the browser to that, then delete it. The game will find the file in the BSA then.

 

That's how I've always done it. It could be any file at all (even a text file with no data) renamed. Once you set your file path in the esp, you just delete the dummy file and voila!

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