Amyrakunejo Posted November 14, 2022 Share Posted November 14, 2022 So, I'm wanting to expand upon the Speechcraft tree.I first need to know how the game checks if the player has invested in any particular merchant. I've looked in the various categories that made sense to look through, and have found that the only obvious checks are for the perks themselves.Yes, I intend to expand upon the Investor, Fence and Master Trader perks. I also intend to make the other half of the perk tree more meaningful by adding new perks that boost the power of Thu'um (Intimidation +), boost HP/MP/SP Regen (Persuasion +), and boost Stealth in general (Bribery +).I thought that the individual NPCs might have some form of check for this, but if so, I couldn't find it.I'll keep digging. Anyone who comes forward with helpful info, many thanks. Link to comment Share on other sites More sharing options...
maxarturo Posted November 15, 2022 Share Posted November 15, 2022 - All the 'Investor' perk merchants are handled by the quest = PerkInvestor - Inside this quest are all the merchants dialogue concerning the 'Investment' dialogue. - The branch of the dialogue contains a dialogue and respond for each of the merchant in the game. - When one of this dialogues is triggered (by investing), at the end of the dialogue line a script fragment will change the 'Global Variable' conserning THAT merchant. - Now, every time you speak to a merchant, the quest handeling its dialogue has 2 respons, 1 normal and one for the 'Investor' perk. Both dialogue lines check and fire according to how the 'Global Variable' is set. Go to the Miscellaneous > Global in CK and type "Investor", you will now see all the global variables for each merchant in game, this is what the game uses to obtain the info you are searching. Link to comment Share on other sites More sharing options...
Amyrakunejo Posted November 16, 2022 Author Share Posted November 16, 2022 - All the 'Investor' perk merchants are handled by the quest = PerkInvestor- Inside this quest are all the merchants dialogue concerning the 'Investment' dialogue.- The branch of the dialogue contains a dialogue and respond for each of the merchant in the game.- When one of this dialogues is triggered (by investing), at the end of the dialogue line a script fragment will change the 'Global Variable' conserning THAT merchant.- Now, every time you speak to a merchant, the quest handeling its dialogue has 2 respons, 1 normal and one for the 'Investor' perk.Both dialogue lines check and fire according to how the 'Global Variable' is set. Go to the Miscellaneous > Global in CK and type "Investor", you will now see all the global variables for each merchant in game, this is what the game uses to obtain the info you are searching. This is most certainly useful information. I dunno if I actually need it to create an upgrade to the Investor perk (and I'm not sure if it'll help me with the Fence perk upgrade either). I actually found the perk quest related to the Investor perk itself and cloned it. I made the few small changes to it, made the necessary links, and I'll be giving it a test run later.Better Investor: Invest 600 gold, get slightly better favor rewards. My main issue is actually trying to figure out what exactly the game checks with the Fence perk, because the upgrade makes it, or so I intend, so that any item, stolen or not, can be sold, to any merchant, regardless of investor status. Obviously, I intend to have this as a very high Speechcraft level perk. Call this one, 'Master Fence'. As for Master Trader, the upgrade is just simply going to link the Investor and Master Trader perks.Good Stash: Every merchant you invest in will allow you to browse through their private stash. Fun! Anyway, thanks for the info. Link to comment Share on other sites More sharing options...
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