samuraidarklord Posted May 14, 2009 Share Posted May 14, 2009 Does anyone know if there is a set of conditions that would activate an AI package when the NPC gets shot at but not shot. Link to comment Share on other sites More sharing options...
TGBlank Posted May 14, 2009 Share Posted May 14, 2009 Nope. There aint no entry point or script block or effect condition that would let you know that. Link to comment Share on other sites More sharing options...
samuraidarklord Posted May 14, 2009 Author Share Posted May 14, 2009 What about if an object nearby gets shot? Link to comment Share on other sites More sharing options...
TGBlank Posted May 14, 2009 Share Posted May 14, 2009 Nope, unless the specific object is scripted with an onhit block, and only works with scriptable objects (a container can be scripted, a wall or the floor cannot). Link to comment Share on other sites More sharing options...
samuraidarklord Posted May 14, 2009 Author Share Posted May 14, 2009 I was thinking cars. Would they work? Link to comment Share on other sites More sharing options...
TGBlank Posted May 14, 2009 Share Posted May 14, 2009 You can script cars i think. If you can add a script to it, you can detect if it's hit without much issues.Getting it to *talk* to the npc is a little complicated tho, but doable Link to comment Share on other sites More sharing options...
samuraidarklord Posted May 14, 2009 Author Share Posted May 14, 2009 Is there a decent tutorial for that task floating around somewhere or is it something I'll just have to experiment with? Link to comment Share on other sites More sharing options...
TGBlank Posted May 14, 2009 Share Posted May 14, 2009 just toy with the geck and the wiki, you won't find a tutorial for exactly what you want, but you'll find a half-decent api and a scripting tutorial for beginners that should get you on your way.http://geck.bethsoft.com/index.php/ Link to comment Share on other sites More sharing options...
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