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Outfits as underarmour, without clipping?


FiftyTifty

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Been a good number of years since I last gave Fallout 4 a whirl, and have begun modding it to see if the performance is better on my new rig. And I remember liking a particular mod that made all outfits into under-armour, but there was horrible clipping issues with most of them.

 

The limitation at the time was that SCLP data wasn't really moddable, outside of doing it by hand in text files. Made a utility to make it easier, but I found limitations with it. Namely, one of the axis were ignored by the game. Think it only used XY dimensions, and ignored Z.

 

Is this still the case? Or are there mods that gave the outfits a proper going over, so there's not as much horrendous clipping with armour pieces?

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Wow, yeah sounds like you have been out of the loop for a while. :ermm:

 

You probably want to check out Bodyslide and Outfit Studio for starts.

(You'll be please having come from text edits).

 

a Mod that directly addresses the clipping issue, I'm not aware of one, but there are many alternatives to vanilla garb.

 

From the sounds of you; you'll probably be interested in picking up fo4edit, f4se as well as the Creation Kit.

 

Happy hunting! :thumbsup:

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Wow, yeah sounds like you have been out of the loop for a while. :ermm:

 

You probably want to check out Bodyslide and Outfit Studio for starts.

(You'll be please having come from text edits).

 

a Mod that directly addresses the clipping issue, I'm not aware of one, but there are many alternatives to vanilla garb.

 

From the sounds of you; you'll probably be interested in picking up fo4edit, f4se as well as the Creation Kit.

 

Happy hunting! :thumbsup:

Ah, it's a different thing. It's not an outfit problem, more that enabling other outfits to have armour pieces equipped at the same time, causes clipping as they don't deform to the outfit's shape. Which is further affected by the player's body shape as well.

 

The vanilla outfits that allow armour pieces work fine, as Bethesda created SCLP data for them. But the modded ones, back then at least, didn't have proper SCLP data made.

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Hmm... That is one level off in another direction for sure.

 

Sticking to my guns though, a quick search revealed this from the CK guide.

"Import SCLP Data: Clothing (aka "under armor" ) uses SCLP data (thought to stand for "sculpt") to control how armor [A] scales when worn over it.

Not to argue with them, but I think it more likely stands for (something Clip data)."

 

 

Further on, at the bottom they go on:

"The SCLP file itself is a simple text file in JSON format with one entry for each Bone. Each entry contains X, Y, Z scaling factors to indicate how the armor will scale relative to that bone, with values greater than 1.0 increasing the scale. Programs such as Outfit Studio can be used to see the area associated with each bone."

 

In FO4edit you can easily see the values of bone/morph data.

Wouldn't be surprised if there is a FO4edit plugin script for dealing with SCLP directly or in bulk, but one can definitely be made by someone.

 

Several utilities can add physics to them as well, but that's getting ahead of everything. :dance:

 

that's pretty interesting, thanks for the blast from the past, it's not even discussed openly anymore AFAICT.

Anyway, hope that helps.

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Wow, yeah sounds like you have been out of the loop for a while. :ermm:

 

You probably want to check out Bodyslide and Outfit Studio for starts.

(You'll be please having come from text edits).

 

a Mod that directly addresses the clipping issue, I'm not aware of one, but there are many alternatives to vanilla garb.

 

From the sounds of you; you'll probably be interested in picking up fo4edit, f4se as well as the Creation Kit.

 

Happy hunting! :thumbsup:

Ah, it's a different thing. It's not an outfit problem, more that enabling other outfits to have armour pieces equipped at the same time, causes clipping as they don't deform to the outfit's shape. Which is further affected by the player's body shape as well.

 

The vanilla outfits that allow armour pieces work fine, as Bethesda created SCLP data for them. But the modded ones, back then at least, didn't have proper SCLP data made.

 

I think what Blinx may have been pointing towards at first, was using outfit studio to either A) Mash outfits with the armor, and adjusting them so that they don't clip. In essence creating outfits already fitted with the armor pieces. Or B) Using outfit studio to adjust the clothing items so that they don't poke thru, when armor is worn over them (which would be a lot of work, thinking about it....) Or C) Adjusting armor pieces to not sit so close to the body, so there's less clipping when worn over looser clothing.

 

Either it's Armorsmith Extended, or AWKCR that will also turn all regular clothes, into underarmor. (Sorry its been quite a while, I don't remember which one. But they're so commonly BOTH needed by a lot of mods that many people have them both anyways.)

But whichever one it is, just looking at the clothing items in Xedit, can tell you which bodyslot is used, so that the items go underneath armor.

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All the above are kit! :thumbsup:

Well and actually, I'm blown away by BodyGen (which I think is just a component of BS/OS but it will take a while for you to get to that.

You'll likely want to find a body type for females to work with, CBBE is generally the most accessible, Jane Bod is probably the most accurate but has limited resource support.

Never really thought about using it all exclusively on vanilla, but I guess you could. :blush:

(Not sure how slider sets or if outfit replacers are available in such a case). :ermm:

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I really do wish that JB had more support. From what I have seen, its a better model. :sad:

Tho since I haven't actually used it, I can't say whether it has some of the issues that plague the DAZ V4 based CBBE bod.

 

As for using the vanilla meshes... CBBE includes modified clothing items, so those would definitely be the wiser choice to use for the project. IF the person is using CBBE. It would shorten the workflow, of not having to pick the body preset, and transfer those morphs into the clothing items manually with bodyslide.

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