Lollia Posted November 17, 2022 Share Posted November 17, 2022 You know how when the player reads a letter it sometimes includes the player's chosen name in the text? Is there any instance of that happening with Player dialogue? What I mean is, instead of a dialogue line going like this: Player: "Hello, Benor." It would be: Player: "Hello, [whatever-function-checks-NPC's-name-here]." And then the NPC name in the text would adjust accordingly, depending on who the NPC was that you were speaking to. Does that make sense? :unsure: I am just wondering if the function or something similar to it exists. I know I can just type the NPC's name directly into the text and condition the dialogue to only appear when speaking to that particular NPC, but a function like that would really be a massive time saver. My rambling brain thanks you for reading this. :tongue: Link to comment Share on other sites More sharing options...
maxarturo Posted November 18, 2022 Share Posted November 18, 2022 No, the engine does not support such application. I personally have tried to manipulate the 'text' dialogue for such application using all kinds of approaches, but none worked.... Link to comment Share on other sites More sharing options...
SkyrimUser72 Posted November 20, 2022 Share Posted November 20, 2022 -My name is <Alias=Player>. Pleased to meet you.- that will pull players name into dialogue when in topic, sadly dont work for responses. Never seen that done or what OP asked for Link to comment Share on other sites More sharing options...
Lollia Posted January 5, 2023 Author Share Posted January 5, 2023 A late response on my part, but I wanted to thank you both for replying to this thread. I have been having some health related issues over the past several months, but I had not realized what a toll it has taken on my concentration until now. I forgot that I had even inquired about this... It's a rather scary thought. Enough rambling. I know now that I'll have to approach the problem from another direction. Much thanks to both of you once more. Link to comment Share on other sites More sharing options...
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