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[LE] NPC Names and Player Dialogue


Lollia

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You know how when the player reads a letter it sometimes includes the player's chosen name in the text? Is there any instance of that happening with Player dialogue?

 

What I mean is, instead of a dialogue line going like this:

 

Player: "Hello, Benor."

 

It would be:

 

Player: "Hello, [whatever-function-checks-NPC's-name-here]."

 

And then the NPC name in the text would adjust accordingly, depending on who the NPC was that you were speaking to. Does that make sense? :unsure:

 

I am just wondering if the function or something similar to it exists. I know I can just type the NPC's name directly into the text and condition the dialogue to only appear when speaking to that particular NPC, but a function like that would really be a massive time saver.

 

 

My rambling brain thanks you for reading this. :tongue:

 

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  • 1 month later...

A late response on my part, but I wanted to thank you both for replying to this thread.

 

I have been having some health related issues over the past several months, but I had not realized what a toll it has taken on my concentration until now. I forgot that I had even inquired about this... It's a rather scary thought.

 

Enough rambling. I know now that I'll have to approach the problem from another direction. Much thanks to both of you once more.

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