coffinbag Posted November 24, 2013 Share Posted November 24, 2013 I am having problems getting my mesh into the CK, I have followed all the tutorials, read countless threads, trying to get this to work. I need someone to poke through the file and see just exactly what is wrong. Its too big for the attachment, so I will use mediafire. :l http://www.mediafire.com/download/von5g5opyz28a2g/Axe%2520of%2520Malacath.7z Link to comment Share on other sites More sharing options...
ghosu Posted November 24, 2013 Share Posted November 24, 2013 (edited) Compare it to the reference .nif you used, in this case steelbattleaxe... http://f.666kb.com/i/cjj13i2r59lm1tg9d.jpg Some of your blocks use the wrong value, the axe mesh blocks should be 1stPersonSteelBattleAxe:0 and not AxeHead,AxeHandle etc...so click on the line and enter 9, you can change the first line value 0BSFADENODE to 1stPersonSteelBattleAxe as well by entering 0 in this line, though i guess it will work without that value as well. Another issue...your texture paths are not correct, check the reference paths - the correct line order is: .dds_n.ddsxxcubemap.dds_m.dds Another one: When you click on the mesh NiTriShapeData you will realize that in the block detail window below BS NUM UV SETS is set to 1 - so your normal map is not active, your _n.dds texture won't be used. Change from 1 to 4097 and in the menu above SPELLS=>BATCH=>UPDATE. Another thing to tweak: Rightclick on NiTriShapeData, MESH=>FACE NORMAL and MESH=>SMOOTH NORMALS (using default settings in the pop up window) - will fine tune the mesh a bit. This are just the most obvious issues i found, there might be others as well but fix that first - these issues would sabotage a correct import for sure. http://f.666kb.com/i/cjj1hgbu0kxbb1pxt.jpg And btw. atm you're using the blood effect mesh of the old axe, so you won't see a correct blood spray effect on your weapon. If you want to fix that as well you have to create a 3D model of the Axe's head/blade only, scale it up just a little bit so it's surface is barely over the original model's mesh and replace the old NiTriShapeData in the EdgeBlood blocks...the blood effects will be visible on this new mesh so it has got to be a little bit bigger than your axe, otherwise it will be within your mesh and not visible. Edited November 24, 2013 by ghosu Link to comment Share on other sites More sharing options...
coffinbag Posted November 24, 2013 Author Share Posted November 24, 2013 (edited) Sorry if I came off Abrasive in the opening post, was a little fed up with it not working. :l I've now done all that, but now the CK just crashes... :huh: :sad: Edited November 24, 2013 by coffinbag Link to comment Share on other sites More sharing options...
ghosu Posted November 24, 2013 Share Posted November 24, 2013 Upload the fixed file Link to comment Share on other sites More sharing options...
coffinbag Posted November 24, 2013 Author Share Posted November 24, 2013 ok here it is. Link to comment Share on other sites More sharing options...
ghosu Posted November 24, 2013 Share Posted November 24, 2013 Well, there are so many other errors...takes a few minutes. Link to comment Share on other sites More sharing options...
ghosu Posted November 24, 2013 Share Posted November 24, 2013 Added meshes for the blood effect, added a NiTriShape block copy of the axe head for the glow texture, fixed textures missing alpha channel, fixed a few nif settings and misslinked blocks and so on, too much to list it all...atm it's a rough fix, you have to fine tune the NifSkope settings and adjust the CK forms yourself - they are just placeholders. http://f.666kb.com/i/cjj5lb7r7096pfmhd.jpg http://www.putlocker.com/file/1B1EF234ED2F6478 Link to comment Share on other sites More sharing options...
coffinbag Posted November 24, 2013 Author Share Posted November 24, 2013 Thanks for the help Ghosu, It works now. Link to comment Share on other sites More sharing options...
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