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Export Setting for Crature Models (3d Studio Max)


Avenger20A

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I am trying to add some creatures model to oblivion with 3d max but I don't know how to do it. I finally got my exporting working so static objects work fine. but when I try to make a new creature I add the skeleton and the constructon set automatically upload the meshes and idle animation but when I try to view it, the model doesn't appear and theres no error message to say what I am doing wrong, so I've concluded that the problem is the exporting setting or ridybody modifier. I looked for a tutorial and documentation for the nif plugin but I couldn't find 1.

 

Can anyone help and tell me what I have done wrong?

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It sounds like you haven't applied a texture with nifskope.

 

The mesh will have to be rigged to the skeleton. It will need to be weight painted and UV mapped. You'll have to UV map the mesh before you can texture it.

 

I'm not being rude, I just have no idea how much you know so some of what I post may sound a little condescending, I do not mean for it to be.

 

Are you working on a altered mesh or one you made from scratch? You can use SickleYields tutorial to transfer weights if it is an altered mesh.

 

HERE is a link to SickleYields tutorials.

 

I've been trying to get my own creatures into the game for a few months. I did get one creature into the game but the results were less than spectacular, I am getting closer. I work with Blender but I believe the basics are the same.

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Textures and everything work fine when it is only a static object. I looked at the SickleYields tutorials about how the mesh needs to be saved in nifscope. anyway now I get the warning when trying to preveiw in the creature dialog box "Could not find parent node extra data for 'mesh.nif'" I think this means that the bones are not recognized. I think I am at an impass.
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