Listenerr Posted May 16, 2009 Share Posted May 16, 2009 Hello all, and sorry for my bad english))I do the mod, adds to the world of Fallout 3 all ammo from Fallout 2. Basically - it is new textures for default ammo boxes, but some of them require new models. I do not work in 3D, but without it I could not finished this job. If someone can help me with this - it would be fine. Pictures of what is missing, I attached the bottom. My mod is planning to be a resource, it is not just for me - it is for us all)) thanks in advance for your assistance. http://www.fallout.ru/fallout/f2/items/ammo/rocketex.gif http://www.fallout.ru/fallout/f2/items/ammo/rocketap.gif http://www.fallout.ru/fallout/f2/items/ammo/ffuel.gif http://www.fallout.ru/fallout/f2/items/ammo/sec.gif http://www.fallout.ru/fallout/f2/items/ammo/mfc.gif http://www.fallout.ru/fallout/f2/items/ammo/bbs.gif http://www.fallout.ru/fallout/f2/items/ammo/47mmcl.gif http://www.fallout.ru/fallout/f2/items/ammo/2mmec.gif ...And screenshots of my mod:http://s57.radikal.ru/i155/0905/b5/eb82d46abd33t.jpg http://s44.radikal.ru/i103/0905/06/b6c93c2dca11t.jpg :thanks: Link to comment Share on other sites More sharing options...
Phoynix Posted May 16, 2009 Share Posted May 16, 2009 Not bad, problem is with some of the ammos is they load into weapons like the cells and rockets, are you planning on just changing the worldspace look or even in loading because in many cases the models themselves will need to be changed to take the new ammo. IT can be done, but it would be tedious. Rockets you can more then likely get away with but the cells I dont see how without it looking weird. PS not bad =Pheewww thats good. Ammo box textures is a small thing but they do add alot to atmosphere when they look cool. Link to comment Share on other sites More sharing options...
jackpack Posted May 16, 2009 Share Posted May 16, 2009 just seeing them pictures brings back the GOOD fallout memories :) berthsida should have incoropoated them already. im got trouble getting my 3d models ingame or i would def jump on this one. Link to comment Share on other sites More sharing options...
Listenerr Posted May 16, 2009 Author Share Posted May 16, 2009 Phoynix: Yes, you're right - these problems can arise, especially with the energy weapon. But I have to further develop the project - namely, to return all weapons of fallout 2. It was then, and I will solve this problem. The main thing now - to make new ammo models ) and thanks for the good reviews in my mod) http://s54.radikal.ru/i145/0905/3b/7f4d99f17ec4t.jpg http://i014.radikal.ru/0905/80/cb7406acb7d7t.jpg PS. sorry for my bad english.. Link to comment Share on other sites More sharing options...
jackpack Posted May 16, 2009 Share Posted May 16, 2009 for the bb you could get one of the clean house meshes & resize it to msmall & then texture it to the way you want t & then select it as ammo type? ithink. fire extinisher?, missile?, fission battery?, Link to comment Share on other sites More sharing options...
Listenerr Posted May 16, 2009 Author Share Posted May 16, 2009 jackpack:Very interesting idea about at BB's - I will try. I'm not sure that it is possible to find a suitable model for the home of default, but I try)) I think - BB's is more like a packet of milk, especially the lid)) I now need a model for:1 - 14mmAP2 - 4,7 mm caseless3 - 2mm ec4 - BB's5 - HN needler cartridge6 - flamethower fuel7 - explosive rocket8 - Rocket AP8 - SEC (small energy cell)9 - MFC (microfusion cell) Eeverything should look the same as in Fallout 2. Link to comment Share on other sites More sharing options...
Phoynix Posted May 16, 2009 Share Posted May 16, 2009 Ok 2 is the default, from the small pics the tailfin slips back higher up but it looks bad in my opinion.(carries the AP warhead)1 is a version with forward sloping which looks ok.(carries the explosive warhead)3.Is my idea for making it a bit more streamlined the engine comes out instead of flat, the back tailfinds extend past the missile, and the tube isnt one length it tapers slightly smaller between the back fins and the forward fins. http://s40.photobucket.com/albums/e243/Pho...urrent=miss.jpg Link to comment Share on other sites More sharing options...
Listenerr Posted May 17, 2009 Author Share Posted May 17, 2009 The third option looks good. I think, that it should attach back fins of option 2 - and will be fine. Such should be rocket AP and explosive rockets.Thanks for your help)) Link to comment Share on other sites More sharing options...
Listenerr Posted May 18, 2009 Author Share Posted May 18, 2009 New ammo box - .45: http://s54.radikal.ru/i145/0905/ba/6d5852b2350at.jpg Link to comment Share on other sites More sharing options...
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