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Classic fallout ammo


Listenerr

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Hello all, and sorry for my bad english))

I do the mod, adds to the world of Fallout 3 all ammo from Fallout 2. Basically - it is new textures for default ammo boxes, but some of them require new models. I do not work in 3D, but without it I could not finished this job. If someone can help me with this - it would be fine. Pictures of what is missing, I attached the bottom.

 

My mod is planning to be a resource, it is not just for me - it is for us all)) thanks in advance for your assistance.

 

http://www.fallout.ru/fallout/f2/items/ammo/rocketex.gif http://www.fallout.ru/fallout/f2/items/ammo/rocketap.gif http://www.fallout.ru/fallout/f2/items/ammo/ffuel.gif http://www.fallout.ru/fallout/f2/items/ammo/sec.gif http://www.fallout.ru/fallout/f2/items/ammo/mfc.gif http://www.fallout.ru/fallout/f2/items/ammo/bbs.gif http://www.fallout.ru/fallout/f2/items/ammo/47mmcl.gif http://www.fallout.ru/fallout/f2/items/ammo/2mmec.gif

 

...And screenshots of my mod:

http://s57.radikal.ru/i155/0905/b5/eb82d46abd33t.jpg http://s44.radikal.ru/i103/0905/06/b6c93c2dca11t.jpg

 

:thanks:

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Not bad, problem is with some of the ammos is they load into weapons like the cells and rockets, are you planning on just changing the worldspace look or even in loading because in many cases the models themselves will need to be changed to take the new ammo. IT can be done, but it would be tedious.

 

Rockets you can more then likely get away with but the cells I dont see how without it looking weird.

 

PS not bad =Pheewww thats good.

 

Ammo box textures is a small thing but they do add alot to atmosphere when they look cool.

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Phoynix:

 

Yes, you're right - these problems can arise, especially with the energy weapon. But I have to further develop the project - namely, to return all weapons of fallout 2. It was then, and I will solve this problem. The main thing now - to make new ammo models )

 

and thanks for the good reviews in my mod)

 

http://s54.radikal.ru/i145/0905/3b/7f4d99f17ec4t.jpg http://i014.radikal.ru/0905/80/cb7406acb7d7t.jpg

 

PS. sorry for my bad english..

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jackpack:

Very interesting idea about at BB's - I will try. I'm not sure that it is possible to find a suitable model for the home of default, but I try)) I think - BB's is more like a packet of milk, especially the lid))

 

I now need a model for:

1 - 14mmAP

2 - 4,7 mm caseless

3 - 2mm ec

4 - BB's

5 - HN needler cartridge

6 - flamethower fuel

7 - explosive rocket

8 - Rocket AP

8 - SEC (small energy cell)

9 - MFC (microfusion cell)

 

Eeverything should look the same as in Fallout 2.

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Ok

 

2 is the default, from the small pics the tailfin slips back higher up but it looks bad in my opinion.(carries the AP warhead)

1 is a version with forward sloping which looks ok.(carries the explosive warhead)

3.Is my idea for making it a bit more streamlined the engine comes out instead of flat, the back tailfinds extend past the missile, and the tube isnt one length it tapers slightly smaller between the back fins and the forward fins.

 

http://s40.photobucket.com/albums/e243/Pho...urrent=miss.jpg

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