Nerieana Posted November 26, 2013 Share Posted November 26, 2013 (edited) I am at a loss as to why I am constantly crashing when I exit buildings. The game was working perfectly for the first 30 minutes of a new game and after entering a building and trying to exit this started to occur. Now, every time I try to exit a building I crash once the loading bar ends. I have tried reseting my oblivion.ini file, got rid of the mod that I installed prior to it messing up and messed with certain video settings I read about in other posts. I have created a new character, deleted old save files, turned off autosave, but no matter what I always crash when I try to exit a building. I don't know what you require for assistance, but I will post my load order and PC specs. PC Specs: i5 4670kAMD R9 280x8 Gigs Ram Load Order: Oblivion.esm All Natural Base.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Open Cities Resources.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm TNR - THE REDGUARDS.esp TNR - THE DUNMER.esp TNR - THE IMPERIALS.esp TNR - THE BRETONS.esp TNR - THE ALTMER.esp TNR - THE NORDS.esp TNR - THE ORCS.esp TNR - ShiveringIsles.esp TNR - ShiveringIsles no helms.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp Natural_Habitat_by_Max_Tael.esp All Natural.esp All Natural - SI.esp All Natural - MMM Patch.esp Immersive Interiors.esp OBGE - Liquid Water.esp All Natural - Real Lights.esp WindowLightingSystem.esp Book Jackets Oblivion.esp SMTXKhajiitPawsAsAbility_v04RMHGEC.esp VA_BetterGold.esp Enhanced Economy.esp Oblivion Graphics Extender Support.esp Dynamic Map.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp GrimbotsSpellTomes.esp EVE_StockEquipmentReplacer.esp MaleBodyReplacerV4.esp CM_Better Wine.esp CM_Better Wine_SI.esp Darkgreen Glass Armour.esp FineWeapons.esp RustyItems.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp FCOM_RealSwords.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Hunting & Crafting.esp Fransfemale.esp EVE_StockEquipmentReplacer4FCOM.esp EVE_StockEquipmentReplacer for OOO.esp EVE_StockEquipmentReplacer4MMM.esp cyrodiil transportation network 1.3 wz.esp 300 Regal Imperial City 2.esp 300_Regal_Imperial_City.esp M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp M.O.E. - The Black Sacrament - Night Mother's Ritual.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Book Jackets.esp Knights - Unofficial Patch.esp EVE_KnightsoftheNine.esp SM Plugin Refurbish(Merged).esp M.O.E. - Visit Valen Dreth Topic.esp M.O.E. - Main Quest Delayer.esp FCOM_SlofsHorses.esp ElsweyrAnequina.esp Tales from Elsweyr Anequina.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp xulEntiusGorge.esp xulFallenleafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp xulSnowdale.esp xulCliffsOfAnvil.esp xulSilverfishRiverValley.esp xulJerallGlacier.esp xulTheEasternPeaks.esp Open Cities New Sheoth.esp Open Cities Classic.esp Open Cities Outer Districts.esp Natural_Vegetation_by_Max_Tael.esp EVE_ShiveringIslesEasterEggs.esp Improved Fires and Flames - Increased Sound.esp M.O.E. - Lycanthropy and Lichcraft.esp M.O.E. - Kill Martin and Jauffre.esp Short Grass V3.esp Borderless Cyrodiil-3578.esp M.O.E. - Vampire Clan Raelu.esp M.O.E. - Levitation Magic.esp RenGuardOverhaul.esp Combat Behavior 2.11b.esp Cava Obscura - Cyrodiil.esp Cava Obscura - SI.esp Cava Obscura - Filter Patch For Mods.esp MW Style Dremora.esp Tabaxi Race 2.0.esp EVE_KhajiitFix.esp Slof's Oblivion Better Beasts.esp Jjiinx_MorrowindStyleArgonians.esp Better Looking Dark Elves.esp All Natural - Indoor Weather Filter For Mods.esp Bashed Patch, 0.esp Edited November 26, 2013 by Nerieana Link to comment Share on other sites More sharing options...
severr Posted November 26, 2013 Share Posted November 26, 2013 (edited) Have you rebuilt your bashed patch? And since you're using fcom all natural's ooo patch is recommended over mmm patch i think. Check its readme. And when enabling indoor weather filter for mods you did read the readme clearly didn't you? Another suggestion would be to try fixing your save using wrye bash. Edited November 26, 2013 by severr Link to comment Share on other sites More sharing options...
Nerieana Posted November 26, 2013 Author Share Posted November 26, 2013 (edited) Ya, I rebuilt my bashed patch whenever I disable something (re-ordering all the mods with BOSS before doing so as well). I also double checked the readme for all natural and the only thing mentioned about FCOM or OOO is that "remember you must use Wrye Bash to import the climate changes into the Bashed Patch.esp." which I believe I did. As for the enabling weather filter, if that is pertaining to the "All Natural - Indoor Weather Filter For Mods.esp" that you aren't supposed to activate, but simply import into the patch, yes I did. It's imported into the patch and has a "red dot" in place of an X in the box which I assume means I did it properly. As to the save, I don't really care for my saves since I only was into my game for roughly 10 minutes before crashes started to occur. However, I will try to fix said save incase that would prevent crashes from occurring in other saves. Edit: It did not fix it, still crashing. Edited November 26, 2013 by Nerieana Link to comment Share on other sites More sharing options...
severr Posted November 26, 2013 Share Posted November 26, 2013 Which mod did you install right before the problem started? Link to comment Share on other sites More sharing options...
Nerieana Posted November 26, 2013 Author Share Posted November 26, 2013 Well, I crashed once trying to exit a cave and once that happened I installed streamline. Then I tried playing again and kept crashing during the loading screen to exit the cave and I un-installed streamline since it wasn't helping. I then tried installing "Kurtee Auto Save and Time" addon because I figured it was an autosave problem. This allowed me to exit the cave, but only for a couple seconds and then I crashed. I tried creating a new character and I would crash within moments of exiting the ship. I un-installed the auto save addon and this allowed me to run around outside and go in and out of buildings just fine. However, I entered the mages guild building and tried to exit and proceeded to crash every time I tried to exit without fail. Link to comment Share on other sites More sharing options...
Nerieana Posted November 27, 2013 Author Share Posted November 27, 2013 Bump. Tried disabling the vampire aging mod and the cyrodiil transportation mod because I heard they may cause problems. Still crashing, but now I can at least exit the mages guild, but I crash about five seconds later. Link to comment Share on other sites More sharing options...
severr Posted November 27, 2013 Share Posted November 27, 2013 Have you cleaned all your mods reported to be dirty by BOSS? Link to comment Share on other sites More sharing options...
Nerieana Posted November 27, 2013 Author Share Posted November 27, 2013 Yup, cleaned all of them minus the ones that are required to be "dirty" to run. Also, tried defragging my hard drive in case that was an issue to no avail. It also seems like I can stand in one place and not crash outside. I use the "Main Quest Delayer" and if I just stand still outside the ship I start in I'm fine. The moment I run off the ship and onto the dock, I crash. Link to comment Share on other sites More sharing options...
eric31415 Posted November 27, 2013 Share Posted November 27, 2013 (edited) Sounds like missing assets. Did you remember to rename the Fran's bsa to "FCOM_Convergence_FraNewItems.bsa"? It won't load otherwise, and that would cause something like this. edit - Also, you need Compatibility patches to use Unique Landscapes with OOO, Open Cities, Elsweyr, and others. Get patches here Edited November 27, 2013 by eric31415 Link to comment Share on other sites More sharing options...
discovery1 Posted November 28, 2013 Share Posted November 28, 2013 The game will crash on passing through doors to the outside from inside and when fast travelling to a new location because either as eric says missing assets or a missing dependency, but in most cases because of vram burst where there is to much data for the game engine to render, usually above 1.8 gig. Similar thing happens in skyrim at 3.2 gig. The only way to fix this is to patch the oblivion exe with the 4 gig patch available as a download at ntcore.com and that is only for 64 bit operating systems. The use of oblivion stutter remover with the heap setting at above 600 in tandem with this will help, it cured all my fast travel and door bugs. Link to comment Share on other sites More sharing options...
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