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Game crashes when game loads exterior cells


Nerieana

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I am at a loss as to why I am constantly crashing when I exit buildings. The game was working perfectly for the first 30 minutes of a new game and after entering a building and trying to exit this started to occur. Now, every time I try to exit a building I crash once the loading bar ends. I have tried reseting my oblivion.ini file, got rid of the mod that I installed prior to it messing up and messed with certain video settings I read about in other posts. I have created a new character, deleted old save files, turned off autosave, but no matter what I always crash when I try to exit a building. I don't know what you require for assistance, but I will post my load order and PC specs.

 

PC Specs:

 

i5 4670k

AMD R9 280x

8 Gigs Ram

 

Load Order:

Oblivion.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Open Cities Resources.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
TNR - THE REDGUARDS.esp
TNR - THE DUNMER.esp
TNR - THE IMPERIALS.esp
TNR - THE BRETONS.esp
TNR - THE ALTMER.esp
TNR - THE NORDS.esp
TNR - THE ORCS.esp
TNR - ShiveringIsles.esp
TNR - ShiveringIsles no helms.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
Natural_Habitat_by_Max_Tael.esp
All Natural.esp
All Natural - SI.esp
All Natural - MMM Patch.esp
Immersive Interiors.esp
OBGE - Liquid Water.esp
All Natural - Real Lights.esp
WindowLightingSystem.esp
Book Jackets Oblivion.esp
SMTXKhajiitPawsAsAbility_v04RMHGEC.esp
VA_BetterGold.esp
Enhanced Economy.esp
Oblivion Graphics Extender Support.esp
Dynamic Map.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
GrimbotsSpellTomes.esp
EVE_StockEquipmentReplacer.esp
MaleBodyReplacerV4.esp
CM_Better Wine.esp
CM_Better Wine_SI.esp
Darkgreen Glass Armour.esp
FineWeapons.esp
RustyItems.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Hunting & Crafting.esp
Fransfemale.esp
EVE_StockEquipmentReplacer4FCOM.esp
EVE_StockEquipmentReplacer for OOO.esp
EVE_StockEquipmentReplacer4MMM.esp
cyrodiil transportation network 1.3 wz.esp
300 Regal Imperial City 2.esp
300_Regal_Imperial_City.esp
M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp
M.O.E. - The Black Sacrament - Night Mother's Ritual.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Book Jackets.esp
Knights - Unofficial Patch.esp
EVE_KnightsoftheNine.esp
SM Plugin Refurbish(Merged).esp
M.O.E. - Visit Valen Dreth Topic.esp
M.O.E. - Main Quest Delayer.esp
FCOM_SlofsHorses.esp
ElsweyrAnequina.esp
Tales from Elsweyr Anequina.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
xulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
xulTheEasternPeaks.esp
Open Cities New Sheoth.esp
Open Cities Classic.esp
Open Cities Outer Districts.esp
Natural_Vegetation_by_Max_Tael.esp
EVE_ShiveringIslesEasterEggs.esp
Improved Fires and Flames - Increased Sound.esp
M.O.E. - Lycanthropy and Lichcraft.esp
M.O.E. - Kill Martin and Jauffre.esp
Short Grass V3.esp
Borderless Cyrodiil-3578.esp
M.O.E. - Vampire Clan Raelu.esp
M.O.E. - Levitation Magic.esp
RenGuardOverhaul.esp
Combat Behavior 2.11b.esp
Cava Obscura - Cyrodiil.esp
Cava Obscura - SI.esp
Cava Obscura - Filter Patch For Mods.esp
MW Style Dremora.esp
Tabaxi Race 2.0.esp
EVE_KhajiitFix.esp
Slof's Oblivion Better Beasts.esp
Jjiinx_MorrowindStyleArgonians.esp
Better Looking Dark Elves.esp
All Natural - Indoor Weather Filter For Mods.esp
Bashed Patch, 0.esp

 

 

Edited by Nerieana
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Have you rebuilt your bashed patch? And since you're using fcom all natural's ooo patch is recommended over mmm patch i think. Check its readme. And when enabling indoor weather filter for mods you did read the readme clearly didn't you? Another suggestion would be to try fixing your save using wrye bash.

Edited by severr
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Ya, I rebuilt my bashed patch whenever I disable something (re-ordering all the mods with BOSS before doing so as well). I also double checked the readme for all natural and the only thing mentioned about FCOM or OOO is that "remember you must use Wrye Bash to import the climate changes into the Bashed Patch.esp." which I believe I did. As for the enabling weather filter, if that is pertaining to the "All Natural - Indoor Weather Filter For Mods.esp" that you aren't supposed to activate, but simply import into the patch, yes I did. It's imported into the patch and has a "red dot" in place of an X in the box which I assume means I did it properly. As to the save, I don't really care for my saves since I only was into my game for roughly 10 minutes before crashes started to occur. However, I will try to fix said save incase that would prevent crashes from occurring in other saves.

 

Edit: It did not fix it, still crashing.

Edited by Nerieana
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Well, I crashed once trying to exit a cave and once that happened I installed streamline. Then I tried playing again and kept crashing during the loading screen to exit the cave and I un-installed streamline since it wasn't helping. I then tried installing "Kurtee Auto Save and Time" addon because I figured it was an autosave problem. This allowed me to exit the cave, but only for a couple seconds and then I crashed. I tried creating a new character and I would crash within moments of exiting the ship. I un-installed the auto save addon and this allowed me to run around outside and go in and out of buildings just fine. However, I entered the mages guild building and tried to exit and proceeded to crash every time I tried to exit without fail.

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Yup, cleaned all of them minus the ones that are required to be "dirty" to run. Also, tried defragging my hard drive in case that was an issue to no avail. It also seems like I can stand in one place and not crash outside. I use the "Main Quest Delayer" and if I just stand still outside the ship I start in I'm fine. The moment I run off the ship and onto the dock, I crash.

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Sounds like missing assets. Did you remember to rename the Fran's bsa to "FCOM_Convergence_FraNewItems.bsa"? It won't load otherwise, and that would cause something like this.

 

edit -

 

Also, you need Compatibility patches to use Unique Landscapes with OOO, Open Cities, Elsweyr, and others.

 

Get patches here

Edited by eric31415
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The game will crash on passing through doors to the outside from inside and when fast travelling to a new location because either as eric says missing assets or a missing dependency, but in most cases because of vram burst where there is to much data for the game engine to render, usually above 1.8 gig. Similar thing happens in skyrim at 3.2 gig. The only way to fix this is to patch the oblivion exe with the 4 gig patch available as a download at ntcore.com and that is only for 64 bit operating systems. The use of oblivion stutter remover with the heap setting at above 600 in tandem with this will help, it cured all my fast travel and door bugs.
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