Nerieana Posted November 28, 2013 Author Share Posted November 28, 2013 (edited) Sorry for the delayed reply, I did rename that file for FCOM when I started all this, but I did not have the compatibility patches. I installed them and now my game will not even start up. It just immediately crashes when I launch OBSE. This sucks because I think using the 4 gig patch would solve it for me (I accidentally patched OBSE and not the oblivion.exe). So I'm curious, do I remove the compatibility patches so the game starts up again and patch it properly, or could anyone see why the patches would suddenly not allow my game to start? Oblivion.esm All Natural Base.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Open Cities Resources.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm TNR - THE REDGUARDS.esp TNR - THE DUNMER.esp TNR - THE IMPERIALS.esp TNR - THE BRETONS.esp TNR - THE ALTMER.esp TNR - THE NORDS.esp TNR - THE ORCS.esp TNR - ShiveringIsles.esp TNR - ShiveringIsles no helms.esp Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Francesco's Creatures and Items Resources.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp Natural_Habitat_by_Max_Tael.esp All Natural.esp All Natural - SI.esp Immersive Interiors.esp OBGE - Liquid Water.esp All Natural - Real Lights.esp WindowLightingSystem.esp Book Jackets Oblivion.esp SMTXKhajiitPawsAsAbility_v04RMHGEC.esp VA_BetterGold.esp Enhanced Economy.esp Oblivion Graphics Extender Support.esp Dynamic Map.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp GrimbotsSpellTomes.esp MaleBodyReplacerV4.esp CM_Better Wine.esp CM_Better Wine_SI.esp Darkgreen Glass Armour.esp FineWeapons.esp RustyItems.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp FCOM_RealSwords.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Hunting & Crafting.esp Fransfemale.esp EVE_StockEquipmentReplacer4FCOM.esp EVE_StockEquipmentReplacer for OOO.esp EVE_StockEquipmentReplacer4MMM.esp 300 Regal Imperial City 2.esp 300_Regal_Imperial_City.esp M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp M.O.E. - The Black Sacrament - Night Mother's Ritual.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Book Jackets.esp Knights - Unofficial Patch.esp EVE_KnightsoftheNine.esp SM Plugin Refurbish(Merged).esp M.O.E. - Visit Valen Dreth Topic.esp M.O.E. - Main Quest Delayer.esp FCOM_SlofsHorses.esp ElsweyrAnequina.esp Tales from Elsweyr Anequina.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp xulEntiusGorge.esp xulFallenleafEverglade.esp Anequina-Fallenleaf-Patch.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp xulSnowdale.esp OOO-Snowdale Patch.esp xulCliffsOfAnvil.esp OOO-CliffsOfAnvil patch.esp MMMDungeons-CliffsOfAnvil patch.esp xulSilverfishRiverValley.esp xulJerallGlacier.esp OOO-JerallGlacier patch.esp xulTheEasternPeaks.esp Open Cities New Sheoth.esp Open Cities Classic.esp Open Cities Outer Districts.esp OCC-ULCH-Patch.esp OCC+Cheydinhal Falls Patch.esp OC+ULSkingradOutskirts Patch.esp Natural_Vegetation_by_Max_Tael.esp EVE_ShiveringIslesEasterEggs.esp Improved Fires and Flames - Increased Sound.esp M.O.E. - Lycanthropy and Lichcraft.esp M.O.E. - Kill Martin and Jauffre.esp Short Grass V3.esp Borderless Cyrodiil-3578.esp M.O.E. - Vampire Clan Raelu.esp M.O.E. - Levitation Magic.esp RenGuardOverhaul.esp Combat Behavior 2.11b.esp Cava Obscura - Cyrodiil.esp Cava Obscura - SI.esp Cava Obscura - Filter Patch For Mods.esp MW Style Dremora.esp Tabaxi Race 2.0.esp EVE_KhajiitFix.esp Slof's Oblivion Better Beasts.esp Jjiinx_MorrowindStyleArgonians.esp Better Looking Dark Elves.esp All Natural - Indoor Weather Filter For Mods.esp Bashed Patch, 0.esp Edited November 28, 2013 by Nerieana Link to comment Share on other sites More sharing options...
discovery1 Posted November 29, 2013 Share Posted November 29, 2013 I dont think patching the obse. Exe will cause problems as long as the oblivion. Exe is patched. Did the same thing myself once but the game still launched. Best advice i can give is to disable every modded plugin and disable any bashed patch to see what happens. If that fails revert to a save just after character generation and see what hapens. If the game wont launch inside the starter dungeon it may be the instalation is corrupted. i always wait until i am outside the sewer before adding mods so that i have at least one stable save to fall back on without going through the pain of watching that stupid emperor get mugged again. Edit....If you disable mods that use texture replacers then follow archive invalidation procedures or else you may still get a crash! Link to comment Share on other sites More sharing options...
Nerieana Posted November 29, 2013 Author Share Posted November 29, 2013 (edited) Well, the game would start just fine before I installed the compatibility patches. If I don't have those installed what would be the major downside? I mean, I could live without those zones if it meant not having to patch and the game starting up. Also, I had patched OBSE a week ago and I know that isn't a problem, but I didn't know that I had to patch the Oblivion.exe for it to actually take affect. I think I'll disable the compatibility patches and the corresponding zones and see if it starts and works with the 4gig patch on the right exe. Edit: Also, I don't start in the dungeon. I got the "Main Quest Delayer" mod which starts me inside a ship. I personally like that better because I can immediately exit the ship and see if the game will crash with all the external items loading in rather than drudging through the dungeon over and over. Edit 2: I disabled all the compatibility patches and the corresponding zones they were patching and am still crashing the moment I click the EXE. This doesn't make any sense since before I installed the patches everything went fine (up until I got outside that is). Edited November 29, 2013 by Nerieana Link to comment Share on other sites More sharing options...
eric31415 Posted November 29, 2013 Share Posted November 29, 2013 (edited) Are you rebuilding the bashed patch each time you add/remove mods? The only reasons I can think of that would cause the game to crash after installing the UL patches are 1. not rebuilding the bashed patch 2. incorrect load order 3. having a patch for a mod you don't use. (missing master) The downside to not using the patches (without disabling corresponding UL mod) are primarily landscape issues. You will have things like trees growing from buildings, floating objects, and other overlapping statics.But you will also not be able to do some quests due to inaccessible dungeon entrances. I recommend trying to get the patches installed and working. Having to limit your mod selection to things that don't require patches with UL is going to be a real pain going forward. Discovery is correct, patching the OBSE exe will neither help nor hurt anything. I did it too. But unless your game was slowing to a crawl before it crashed, the 4gb patch will probably not fix the issue. I recommend using it anyways, but don't expect too much from it. I also recommend disabling OBGE and OBGE Liquid Water while testing. edit - This may sound silly at first, but run TES4LODGen. I very highly doubt that your problems are LOD related. But most problems that will cause a crash at startup will also cause the LOD generator to crash, but it prints a log that makes a pretty effective diagnostic tool. Edited November 29, 2013 by eric31415 Link to comment Share on other sites More sharing options...
Nerieana Posted November 29, 2013 Author Share Posted November 29, 2013 (edited) Yes, I do rebuild the bash patch each time I disable/add a mod and I also run BOSS to re-order all the mods before doing so. Unless the patches were somehow not in BOSS's master list, the program should of re-ordered everything properly. I also double checked all the mods and I do have the corresponding master for the mod in question. As for the OBSE thing, I understand that, all I was trying to get across is that I had used the patch before on OBSE assuming thats what I needed to patch. I did not know that patching OBSE would not actually cause the patch to function because it needed to be used with Oblivion.exe. Also, my game doesn't slow to a crawl per se, but right before I would crash my game would definitely slow down as if it hit something it had to load and suddenly had to take a breather to do so. I'll try disabling OBGE and the corresponding water though to see if that fixes anything. I also ran the TES4LODGen as well and it finished just fine and told me I could close the program. It didn't crash or show any errors that I could see of. Edit: Disabling OBGE and Liquid Water and still crashing the moment I click the exe. Edited November 29, 2013 by Nerieana Link to comment Share on other sites More sharing options...
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