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Possible to get snapshot of Actor 3D data in game to generate static mesh?


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Hey folks,

 

My mind is set on creating a mannequin that isn't a Redcoat but instead an opposing militia soldier specifically an actual Minuteman general; Captain John Parker, pictured here:

 

Minute_Man_Statue_Lexington_Massachusett

 

To get 100% resemblance is absolutely not my intention, I just want to have a credibly looking militia soldier with Parker as an example to start working. The idea is to find some clothing, hairstyle and rifle that takes me close to how he looks, freeze a male NPC, knead is face into some resemblance, put him in an MFG pose and then grab this 3D to create a mesh. Now you may laugh. Because this is probably easier said than done and I'm posting this as a Hail Mary to [1] see if it's actually possible or [2] if y'all have some ideas as to how to achieve this in another way.

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You sure that's not Mel Gibson? :huh:

 

Anyway, I'm going with easier done then said...

 

you can make the face in looksmenu, (more or less). :wink:

 

I think you just start messing with a copy of a mannequin object and associated nif(s)

I'm not sure, but from what I've seen mannequins are just mucked up human models and can be swapped out.

Several mods replace the meshes with hhuman ones.

They also seem to have skeletons, (lazman's replacer inherited CBBE physics)*, which essentially means they can be posed.

And I think you can give it a default outfit.

You just gotta find the stuff to put on him.

I think the Jackdaw haircut (in-game IIRC) is approximately what you are going for. :thumbsup:

 

*(Was not nearly as fun as it may sound). :yucky:

 

Edit: @LarannKiar that is an awesome resource you linked, thanks for sharing! :cool:

Edited by Blinxys
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You sure that's not Mel Gibson? :huh:

 

Anyway, I'm going with easier done then said...

 

you can make the face in looksmenu, (more or less). :wink:

 

I think you just start messing with a copy of a mannequin object and associated nif(s)

I'm not sure, but from what I've seen mannequins are just mucked up human models and can be swapped out.

Several mods replace the meshes with hhuman ones.

They also seem to have skeletons, (lazman's replacer inherited CBBE physics)*, which essentially means they can be posed.

And I think you can give it a default outfit.

You just gotta find the stuff to put on him.

I think the Jackdaw haircut (in-game IIRC) is approximately what you are going for. :thumbsup:

 

*(Was not nearly as fun as it may sound). :yucky:

 

Edit: @LarannKiar that is an awesome resource you linked, thanks for sharing! :cool:

 

I think there are mannequin mods out there that do use Actors but what I want is a little less complex, like the Redcoat Mannequin found in museum of freedom. That one is just one surface level mesh, like from a plaster mold or polymer cast.

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If you have access to the statue that you posted a picture of there is a technique called photogrammetry that could be used to turn the series of photographs into a 3d model. Never tried it myself but the process looks interesting. I fear that the poly count would be quite high. If you'd like to see a demo, see the vid below.

 

Edited by pepperman35
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I think there are mannequin mods out there that do use Actors but what I want is a little less complex, like the Redcoat Mannequin found in museum of freedom. That one is just one surface level mesh, like from a plaster mold or polymer cast.

Sorry, I get the sense this is not for use in-game. :unsure:

At any rate, just swap a head onto an existing redcoat. (???) :tongue:

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I think there are mannequin mods out there that do use Actors but what I want is a little less complex, like the Redcoat Mannequin found in museum of freedom. That one is just one surface level mesh, like from a plaster mold or polymer cast.

Sorry, I get the sense this is not for use in-game. :unsure:

At any rate, just swap a head onto an existing redcoat. (???) :tongue:

 

 

Oh it's for use in-game for sure. I'm making a decoy for Workshop meant to fool settlement attackers into attacking it and potentially have them walk into a minefield or whatever you wish to complement the decoy with. Already have a working object, but it's Redcoat and that's just a consistency error. I converted the mannequin into an actor which actually works. Raiders will attack it like the morons that they are.

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Nice! that's pretty close to what you were looking for. :cool:

Was that an in-game asset?

 

So you are making a "straw man", I like it. :thumbsup:

They do this to us with cutouts and mannequins and such,

so it makes up for the AI has no fog of war/visual obstruction problem a bit. :devil:

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