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Can I change the hand position on this spear?


darkthor73

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So I'm trying to make a variant of the Cosmo Spear. https://www.nexusmods.com/skyrimspecialedition/mods/54314

 

I have succesfully changed some values in xEdit and modified the Texture with GIMP, but there is one last change that I can't seem to figure out.

I want to move the center of the spear model so that the grip point is lower on the shaft. I have tried modifying many values in NifScope, but nothing seems to change where the spear is held.

 

Any help would be greatly appreaciated. Thanks!

Edited by darkthor73
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TBH, I never worked with spears. But a weapon is a weapon... The usual way would be to adjust the position of the mesh:

 

Right-click on the weapon's NiTriShape, choose "transform", then "edit". Now you can reposition the weapon. If you want to change where a weapon is held, you usually want to edit the Z axis. OFC it's a bit "trial and error", so you may have to change the values several times...

 

EDIT: Once you're satisfied with the position of your spear, you should also apply the exact same values to your blood mesh(es). Otherwise blood on the weapon may look odd.

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Probably easiest option is via Outfit Studio.

 

In OS, choose Import from NIF.

Weapons are generally laid out on the ground along Y axis.

So you make sure to select all meshes, right-click, choose Move, and slide it along Y axis to desired position.

With all meshes still selected, choose Export to NIF.

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TBH, I never worked with spears. But a weapon is a weapon... The usual way would be to adjust the position of the mesh:

 

Right-click on the weapon's NiTriShape, choose "transform", then "edit". Now you can reposition the weapon. If you want to change where a weapon is held, you usually want to edit the Z axis. OFC it's a bit "trial and error", so you may have to change the values several times...

 

EDIT: Once you're satisfied with the position of your spear, you should also apply the exact same values to your blood mesh(es). Otherwise blood on the weapon may look odd.

 

I have tried this, but it has the same effect as editing the Translation property in the Block Details, which does not change the position in-game.

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Probably easiest option is via Outfit Studio.

 

In OS, choose Import from NIF.

Weapons are generally laid out on the ground along Y axis.

So you make sure to select all meshes, right-click, choose Move, and slide it along Y axis to desired position.

With all meshes still selected, choose Export to NIF.

 

I didn't know you could mod weapons in OS! This worked wonderfully! Problem solved :)

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