strkrjns Posted May 18, 2009 Share Posted May 18, 2009 I have just started the Op.Anch DLC for the second time and something is off. I ran through it before without a problem. I have since added some mods and cannot figure out what the problem is. When I first come upon the entrance (the lift down) I see some big red boxes, one where the lift is and two more up high above the lift. The switch is floating just out of reach, so I tcl to enter. Once inside, everything is messed up if I dont just crash immediately. I have tried disabling mods one by one with no success. Any clues? Thanks. Edit: I have tried the Fook hotfix, archive invalidation, and reapplying Fook retextures, no success so far. Also tried posting the question on Fookunity but that site just seems to hate me as I always time out or load endlessly. Mod list: Fallout3.esmCALIBR.esmFakePatch_v1.4.0.6.ESMFOOK.esmFWE_FO3_Wanderers_Edition.esmMart's Mutant Mod.esmThePitt.esmAnchorage.esmBrokenSteel.esmCRAFT.esmFOOK.espFOOK - Anchorage.espFOOK - The Pitt.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Additional Power Armor Training.espFOOK - Owned!.espWMKAA12Shotgun - FOOK.espUnofficial Fallout 3 Patch.espDesertedVault.espDarNifiedUIF3.espDtS.espCRAFT - Activation Perk.espCALIBR Ammo Schematics - CRAFT.espFWE_00_QUEST.espFWE_01_COMBAT.espFWE_02_COMBAT_II.espFWE_03_CHARACTER.espFWE_04_CHARACTER_II.espFWE_05_ITEMLOOT.espFWE_05_ITEMLOOT_II.espFWE_05_ITEMLOOT_III.espFWE_06_SPAWNS.espFWE_07_IMMERSION.espFWE_08_FEATURES.espFWE_09_OPT_SkillBasedHackingPicking.espFWE_09_OPT_BookPerks.espFWE_09_OPT_lessviewdistance.espFWE_09_OPT_Bypass Module.espFWE Compatibility - FOOK.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - Feral Ghoul Rampage.espWeaponModKits.espWeaponModKits-Unique.espBetter Charon.espFWO-DLC-Anchorage.espFellout-Full.esppipomfg.espComp_dont_steal_xp_hereticus.espmuzzle with no lightning.espNAPA-Sneak.espMrSlackPants-NightVisionGogglesNoModel.espDUIF3Extras.espWeaponModKits - FOOK + FWE.espEnclaveCommander-OA.espMart's Mutant Mod - FOOK + FWE.esp Link to comment Share on other sites More sharing options...
TGBlank Posted May 18, 2009 Share Posted May 18, 2009 Fake patch goes higher, dlcs go right beneath it, read the install notes of fakepatch, or get little boy so it does the necessary changes to your ini & bsa files so they load properly. Link to comment Share on other sites More sharing options...
TheOutlander Posted May 18, 2009 Share Posted May 18, 2009 I have just started the Op.Anch DLC for the second time and something is off. I ran through it before without a problem. I have since added some mods and cannot figure out what the problem is. When I first come upon the entrance (the lift down) I see some big red boxes, one where the lift is and two more up high above the lift. The switch is floating just out of reach, so I tcl to enter. Once inside, everything is messed up if I dont just crash immediately. I have tried disabling mods one by one with no success. Any clues? Thanks. Edit: I have tried the Fook hotfix, archive invalidation, and reapplying Fook retextures, no success so far. Also tried posting the question on Fookunity but that site just seems to hate me as I always time out or load endlessly. Mod list: Fallout3.esmCALIBR.esmFakePatch_v1.4.0.6.ESMFOOK.esmFWE_FO3_Wanderers_Edition.esmMart's Mutant Mod.esmThePitt.esmAnchorage.esmBrokenSteel.esmCRAFT.esmFOOK.espFOOK - Anchorage.espFOOK - The Pitt.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Additional Power Armor Training.espFOOK - Owned!.espWMKAA12Shotgun - FOOK.espUnofficial Fallout 3 Patch.espDesertedVault.espDarNifiedUIF3.espDtS.espCRAFT - Activation Perk.espCALIBR Ammo Schematics - CRAFT.espFWE_00_QUEST.espFWE_01_COMBAT.espFWE_02_COMBAT_II.espFWE_03_CHARACTER.espFWE_04_CHARACTER_II.espFWE_05_ITEMLOOT.espFWE_05_ITEMLOOT_II.espFWE_05_ITEMLOOT_III.espFWE_06_SPAWNS.espFWE_07_IMMERSION.espFWE_08_FEATURES.espFWE_09_OPT_SkillBasedHackingPicking.espFWE_09_OPT_BookPerks.espFWE_09_OPT_lessviewdistance.espFWE_09_OPT_Bypass Module.espFWE Compatibility - FOOK.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - Feral Ghoul Rampage.espWeaponModKits.espWeaponModKits-Unique.espBetter Charon.espFWO-DLC-Anchorage.espFellout-Full.esppipomfg.espComp_dont_steal_xp_hereticus.espmuzzle with no lightning.espNAPA-Sneak.espMrSlackPants-NightVisionGogglesNoModel.espDUIF3Extras.espWeaponModKits - FOOK + FWE.espEnclaveCommander-OA.espMart's Mutant Mod - FOOK + FWE.espYour top of your load order is all wrong. Try this: Fallout3.esmFakePatch_v1.4.0.6.ESMAnchorage.esmThePitt.esmBrokenSteel.esmCALIBR.esmFOOK.esmFWE_FO3_Wanderers_Edition.esmMart's Mutant Mod.esmCRAFT.esm Don't know if that'll sort your problem, but it'll help with general stability. Link to comment Share on other sites More sharing options...
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