Lopaka Posted May 18, 2009 Share Posted May 18, 2009 Hey guys, I have a question specifically about Jaysus' COMM mod. My load order is at the end of the post in case you can use it to help solve my problem. I do have other mods installed than what are listed, but are not activated either because I didn't like them or they caused the game to crash on startup (some notably related to other mods that DO work, strangely). I kind of assume it's because my lack of finesse when loading the mods in en masse, the good majority of them coming from fileplanet's mod pack v.3. Anyways, I can live without the other mods that aren't working though they seem cool. I would, however, like to get Jaysus' COMM mod and its relative attached mods to work, due to the extensive extra content they bring that seem cool. The problem is that unlike other problematic mods for me that crash the game on startup and must be deactivated, the COMM mod only crashes when I actually take the boat located outside of Rivet city to the mod's new area. It crashes right when it's done loading the area. Can I fix this? As for extra info, I have tried starting a new game and rearranging the load order a bit because I've read how particular the game can be. On a side note, some of the mods listed don't seem to work, but don't crash the game so I haven't deactivated them. Some I simply don't know what they do, being that they came in the mod pack and didn't have a readme =p Thanks for any help! CALIBR.esmFOOK.esmFallout3.esmCOMM.esmJAxesNMachetesV10COMM.espJJapaneseMeleeBladesCOMM.espJKukrisCOMM.espDriveableMotorCycle.espJOrderOfDONreconTraderCOMMV10.espJG77UniversalRifleSystemCOMM.espJKageBushi.espJHouseholdBladesCOMM.esp3EFskewer.espSpeedMod.espHairPack.esmSlower Degradation (-95%).espLightSaberMod.espJHB Immortal Trade Caravans.espdrc_FatManUltra.espA6WastelandBosses1.espVault 89 (player home) V1-25.espTsurugi2handed.espLocation 1 (Megaton-V101).espUniqueWeapons.espYearlingsGlasses.espEnclaveCommander.espMagic Pip-Light (90 Brightness).espValhallaRifle.espMercDuster.espDisguises.espeye_hair_en2.espCr4ppen0gs Race Unlocker.espThe Eage Strikes the Nest.espEnable All Hair and HeadParts.espDIM CUSTOM PRESETS V1.3WEB.espUPP - Pack 1.espUPP - Original Perks.espUPP - Beverage Perks.espUPP - Quest Perks.espeye_hair_en.espWReality Haven-v0.95b.espWastelandMastery.esphair_add_npc.espPath_of_the_Gunslinger.espNAPA-Sneak.espGeo_Alien_Hybrid_V1.2.espBABEreconarmor.espDead Space.espSPARTANVIprettygirls.espAsharasLightningItems.espG36.espCC.espAmmoMerchantShalala.espWHSpaceMarineArmor.espWeapon Master.espDarkness.espHoverChair 0.2.1.espTheTerminator.espSOL.espBlue Tide2.espNukeArmor_eng.espkamikaze_armor01.espPersona_and_Secret.espProject-Valhalla.espFOOK.esp Total active plugins: 66Total plugins: 97 Sorry For the long post, I'm wordy. Link to comment Share on other sites More sharing options...
TGBlank Posted May 18, 2009 Share Posted May 18, 2009 Don't use modpacks, it's stupid. You get outdated versions of everything that obviously have bugs that the current versions doesn't, and nobody is going to know/remember said bugs to help you solve them. Re-download. Link to comment Share on other sites More sharing options...
TheOutlander Posted May 18, 2009 Share Posted May 18, 2009 ... NEVER EVER EVER load anything before Fallout 3.esm, it should always be at the top of your load order. Link to comment Share on other sites More sharing options...
Lopaka Posted May 18, 2009 Author Share Posted May 18, 2009 Thanks guys! For the most part, the mod pack items are deactivated and/or working. The COMM mod and its extra parts, however, I downloaded myself from the Nexus. Any help with those? Link to comment Share on other sites More sharing options...
Lopaka Posted May 18, 2009 Author Share Posted May 18, 2009 Oh, also, I forgot to mention that I tried moving Fallout3.esm to the top of the load order. No dice. I've also reinstalled the mod to no avail, and I DO have FOSE installed but I'm not sure if FOMM loads it, considering the readme file for FOSE says to use its .exe instead of the standard fallout3.exe, and I don't know if FOMM does that on its own. It does prevent me from logging on to LIVE, however, so I assumed FOSE is working correctly. Link to comment Share on other sites More sharing options...
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