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Help editing an existing spell mod..


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I want to make a version of an existing mod (Skyrim Spells and Powers) for myself that removes everything but one spell (Force Push) and maybe adds it to an existing vendor instead of the one added by the mod, or have the spell book placed somewhere in the world. The mod adds a vendor in Dragonsreach that sells all the spells and judging from the mod files there're also armor and wepons added. I figured that it would be easier to strip everything away from an existing mod than to make a new one from the bottom up. I would appreciate any tips you have. Thanks for your time!



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I want to make a version of an existing mod (Skyrim Spells and Powers) for myself that removes everything but one spell (Force Push) and maybe adds it to an existing vendor instead of the one added by the mod, or have the spell book placed somewhere in the world. The mod adds a vendor in Dragonsreach that sells all the spells and judging from the mod files there're also armor and wepons added. I figured that it would be easier to strip everything away from an existing mod than to make a new one from the bottom up. I would appreciate any tips you have. Thanks for your time!

 

 

 

Have you tried deleting the vendor, finding the chest for the inventory of your preferred vendor (vendors have a chest that has their inventory, usually dragged outside the cell somewhere close to them, in my experience) and dragging the spell book into that chest OR placing it on a table somewhere in Dragon's Reach. Or wherever.

 

Just make sure you double click on the book and set the permissions to the player faction or else you will be stealing it. Unless that's something you want.

 

Assuming the vendor is the only one who sells the other spells I don't see any reason to do anything else.

Edited by Sovrath
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