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There are no children in Megaton


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I have installed several mods and everything is working properly now. But I can't find those two kids in Megaton. Are they removed by one of the mods I am using?

 

[00] Fallout3.esm
[01] FakePatch_v1.5.0.22.ESM
[02] ThePitt.esm
[03] Anchorage.esm
[04] BrokenSteel.esm
[05] CALIBR.esm
[06] FOOK.esm
[07] SP_Destruction_MASTER.esm
[08] Mart's Mutant Mod.esm
Total Master File(s): [9]
[09] Unofficial Fallout 3 Patch.esp
[0A] Unofficial Fallout 3 Patch - The Pitt.esp
[0B] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[0C] bzArmour.esp
[0D] bzBodySuits.esp
[0E] Type3BodyWear.esp
[0F] MotorCycleRemake.esp
[10] NoLockTopic.esp
[11] SuperSledgeBeatdown.esp
[12] Burnification.esp
[13] FleshBurningPlasma.esp
[14] ShellRain.esp
[15] knockdowns.esp
[16] SniperZooming.esp
[17] JHB Improved Clover NPC.esp
[18] FeminizedPowerArmor.esp
[19] OAFeminizedPowerArmor.esp
[1A] TPFeminizedPowerArmor.esp
[1B] BSFeminizedPowerArmor.esp
[1C] SP_Destruction - Misc Items - Caps.esp
[1D] SP_Destruction - More Realistic Projectile Speeds.esp
[1E] SP_Destruction - Electronics MS.esp
[1F] SP_Destruction - Electronics A.esp
[20] SP_Destruction - Furniture.esp
[21] SP_Destruction - Deadlier Explosions.esp
[22] SP_Destruction - Vehicles.esp
[23] SP_Destruction - Misc Movable Static.esp
[24] SP_Destruction - Containers M.esp
[25] SP_Destruction - Containers A.esp
[26] SP_Destruction - Electronics C.esp
[27] SP_Destruction - Weapons and Ammo.esp
[28] SP_Destruction - Doors.esp
[29] SP_Destruction - Bathrooms.esp
[2A] SP_Destruction - Misc Items.esp
[2B] SP_Locational_Damage.esp
[2C] FOOK.esp
[2D] FOOK - Anchorage.esp
[2E] FOOK - The Pitt.esp
[2F] FOOK - Owned!.esp
[30] Mart's Mutant Mod.esp
[31] Mart's Mutant Mod - Broken Steel.esp
[32] Mart's Mutant Mod - Natural Selection.esp
[33] Mart's Mutant Mod - Tougher Traders.esp
[34] Mart's Mutant Mod - FOOK.esp
Total Plugin File(s): [44]

 

These are the edits from my Fallout.ini

 

sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\F-S.bsa|F-S.bsa, Data\F-Vo.bsa|F-Vo.bsa, Data\F-Menu.bsa|F-Menu.bsa
sUnessentialFileCacheList=Data\F-Meshes.bsa|Data2\F-Meshes.bsa, Data\F-T.bsa|Data2\F-T.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3

[Archive]
SMasterMiscArchiveFileName=F-Misc.bsa
SMasterVoicesArchiveFileName1=F-Vo.bsa
SMasterVoicesArchiveFileName2=F-Menu.bsa
SMasterSoundsArchiveFileName=F-S.bsa
SMasterTexturesArchiveFileName1=F-T.bsa
SMasterMeshesArchiveFileName=F-Meshes.bsa
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=ArchiveInvalidationInvalidated!.bsa, AII.bsa, F-T.bsa, F-Meshes.bsa, F-Vo.bsa, F-S.bsa, F-Menu.bsa, F-Misc.bsa, Anchorage - Main.bsa, Anchorage - Sounds.bsa, ThePitt - Main.bsa, ThePitt - Sounds.bsa, BrokenSteel - Main.bsa, BrokenSteel - Sounds.bsa

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Open the console and do the following (hit enter after each line):

 

prid 3b45

moveto player

prid 3b5c

moveto player

 

If they're somewhere in the world, they'll be moved to your location by doing this. The game can do stupid teleporting of characters randomly at times (I've had Nathan appear next to me in the Enclave base before, where he was promptly gunned down and killed by an Enclave soldier).

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