ancalimonungol Posted May 18, 2009 Share Posted May 18, 2009 I have installed several mods and everything is working properly now. But I can't find those two kids in Megaton. Are they removed by one of the mods I am using? [00] Fallout3.esm [01] FakePatch_v1.5.0.22.ESM [02] ThePitt.esm [03] Anchorage.esm [04] BrokenSteel.esm [05] CALIBR.esm [06] FOOK.esm [07] SP_Destruction_MASTER.esm [08] Mart's Mutant Mod.esm Total Master File(s): [9] [09] Unofficial Fallout 3 Patch.esp [0A] Unofficial Fallout 3 Patch - The Pitt.esp [0B] Unofficial Fallout 3 Patch - Operation Anchorage.esp [0C] bzArmour.esp [0D] bzBodySuits.esp [0E] Type3BodyWear.esp [0F] MotorCycleRemake.esp [10] NoLockTopic.esp [11] SuperSledgeBeatdown.esp [12] Burnification.esp [13] FleshBurningPlasma.esp [14] ShellRain.esp [15] knockdowns.esp [16] SniperZooming.esp [17] JHB Improved Clover NPC.esp [18] FeminizedPowerArmor.esp [19] OAFeminizedPowerArmor.esp [1A] TPFeminizedPowerArmor.esp [1B] BSFeminizedPowerArmor.esp [1C] SP_Destruction - Misc Items - Caps.esp [1D] SP_Destruction - More Realistic Projectile Speeds.esp [1E] SP_Destruction - Electronics MS.esp [1F] SP_Destruction - Electronics A.esp [20] SP_Destruction - Furniture.esp [21] SP_Destruction - Deadlier Explosions.esp [22] SP_Destruction - Vehicles.esp [23] SP_Destruction - Misc Movable Static.esp [24] SP_Destruction - Containers M.esp [25] SP_Destruction - Containers A.esp [26] SP_Destruction - Electronics C.esp [27] SP_Destruction - Weapons and Ammo.esp [28] SP_Destruction - Doors.esp [29] SP_Destruction - Bathrooms.esp [2A] SP_Destruction - Misc Items.esp [2B] SP_Locational_Damage.esp [2C] FOOK.esp [2D] FOOK - Anchorage.esp [2E] FOOK - The Pitt.esp [2F] FOOK - Owned!.esp [30] Mart's Mutant Mod.esp [31] Mart's Mutant Mod - Broken Steel.esp [32] Mart's Mutant Mod - Natural Selection.esp [33] Mart's Mutant Mod - Tougher Traders.esp [34] Mart's Mutant Mod - FOOK.esp Total Plugin File(s): [44] These are the edits from my Fallout.ini sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\F-S.bsa|F-S.bsa, Data\F-Vo.bsa|F-Vo.bsa, Data\F-Menu.bsa|F-Menu.bsa sUnessentialFileCacheList=Data\F-Meshes.bsa|Data2\F-Meshes.bsa, Data\F-T.bsa|Data2\F-T.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 [Archive] SMasterMiscArchiveFileName=F-Misc.bsa SMasterVoicesArchiveFileName1=F-Vo.bsa SMasterVoicesArchiveFileName2=F-Menu.bsa SMasterSoundsArchiveFileName=F-S.bsa SMasterTexturesArchiveFileName1=F-T.bsa SMasterMeshesArchiveFileName=F-Meshes.bsa SInvalidationFile= iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=ArchiveInvalidationInvalidated!.bsa, AII.bsa, F-T.bsa, F-Meshes.bsa, F-Vo.bsa, F-S.bsa, F-Menu.bsa, F-Misc.bsa, Anchorage - Main.bsa, Anchorage - Sounds.bsa, ThePitt - Main.bsa, ThePitt - Sounds.bsa, BrokenSteel - Main.bsa, BrokenSteel - Sounds.bsa Link to comment Share on other sites More sharing options...
Deleted1084753User Posted May 19, 2009 Share Posted May 19, 2009 Open the console and do the following (hit enter after each line): prid 3b45moveto playerprid 3b5cmoveto player If they're somewhere in the world, they'll be moved to your location by doing this. The game can do stupid teleporting of characters randomly at times (I've had Nathan appear next to me in the Enclave base before, where he was promptly gunned down and killed by an Enclave soldier). Link to comment Share on other sites More sharing options...
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