Miyet Posted November 29, 2013 Share Posted November 29, 2013 So, recently I decided that I'd like to jump into the big wide world of modding. However, upon loading up the Creation Kit, I've recieved an error message stating "Multiple Master Files selected for load, Load operation aborted". I googled the issue and saw that it may be due to my lack of "bAllowMultipleMasterLoads=1" and/or bAllowMultipleMasterFiles=1". So I added those in but still no dice. Next it looked like I was lacking the sResourceArchives for Dawnguard.bsa, Hearthfire.bsa and Dragonborn.bsa, so I added those in as well. Yet STILL I end up with the same error message. I've pasted my Ini file below to see if anyone could take a glance and tell me where I've gone wrong or what I might be missing. Thanks in advance! [General]sLanguage=ENGLISHbAllowMultipleMasterLoads=1bAllowMultipleMasterFiles=1 uExterior Cell Buffer=36SLocalSavePath=TESVSGM\Aislin\ [Display]fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1 [Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0 [Grass]bAllowCreateGrass=1bAllowLoadGrass=0iMaxGrassTypesPerTexure=7 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive]SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsaSResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Update.bsa, Dawnguard.bsaSResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0 [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0[Water]bReflectLODObjects=0bReflectLODLand=0bReflectSky=1bReflectLODTrees=0 Link to comment Share on other sites More sharing options...
Miyet Posted November 29, 2013 Author Share Posted November 29, 2013 Update: I'm an idiot. I was editing the Skyrim ini file in my Documents folder, and not the Skyrim Editor ini file located in steamapps/common/skyrim folder.Disregard this topic, I fixed it.Thanks anyway! <3 Link to comment Share on other sites More sharing options...
BarefootWarrior Posted November 29, 2013 Share Posted November 29, 2013 When this happens to me it is telling me that there are too many 'master files' selected (checked). Now I'm no expert using GECK, but if you are going to make a new mod, then all you should have checked when you load up the 'data' is the FO3 or FONV master file and nothing else. Un-check everything else, then make it the 'active' file and continue, GECK should load up. I know that when I open up GECK for FONV, it has all of the DLC's checked and I have to un-check all of them, why this does this I have no clue. After you make a new mod or get started on it, GECK should(?) save an esp file (GECK will ask you when you close it) and the next time you load up GECK to do more work on it, you will check your file only and make it the 'active' file. GECK will use FO3 or FONV (or Oblivion, Skyrim..what ever) as the master file. That's about all I know, someone else will no more I'm sure. Hope this helps. Link to comment Share on other sites More sharing options...
BarefootWarrior Posted November 29, 2013 Share Posted November 29, 2013 oops..ok, I tried. LOL! Good luck then and have fun. :laugh: Link to comment Share on other sites More sharing options...
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