Sphered Posted December 14, 2022 Share Posted December 14, 2022 (edited) My assumption, since not looking at it atm, is beth uses idle markers and furniture for ambushes like that. Those are race-based aka only that race is made to perform the animations used in those moments Humanoids, assuming your ghost would be human-based, could use idles to simulate an ambush with no collision worries. There are idles you can invoke with script. IdleNocturnalEnter and IdleNocturnal_Rise. Timing will need to be played with and perhaps alpha settings and such for immersive spawn, but those would accomplish what you want Got a chance to look real quick in the CK. NocturnalMarker FormID 101A75 might be a good route to explore. I have found when making custom scenes I tend to fare better just manually doing this stuff but markers could be helpful Edited December 14, 2022 by Sphered Link to comment Share on other sites More sharing options...
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