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Avoiding cell bloat


greyday01

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My assumption, since not looking at it atm, is beth uses idle markers and furniture for ambushes like that. Those are race-based aka only that race is made to perform the animations used in those moments

 

Humanoids, assuming your ghost would be human-based, could use idles to simulate an ambush with no collision worries. There are idles you can invoke with script. IdleNocturnalEnter and IdleNocturnal_Rise. Timing will need to be played with and perhaps alpha settings and such for immersive spawn, but those would accomplish what you want

 

Got a chance to look real quick in the CK. NocturnalMarker FormID 101A75 might be a good route to explore. I have found when making custom scenes I tend to fare better just manually doing this stuff but markers could be helpful

Edited by Sphered
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