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Alright, here goes.

 

I need to know how to find, with either in game methods or the GECK, the player.additem item code for mod items. I have several followers using enclave commander which I have outfitted to look like wastelanders rather than their base group, and I would like to add an item to their equipment which is, unfortunately, unique: One of the many wearable backpacks out there.

 

Any help available?

 

 

CLARIFICATION: I need to find an additem code for an item that was added by a mod, either by looking at it in the geck (which i have tried, but found no code that worked) or through in game means.

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I know this isnt what you asked for (I dont know how to do that) but they have a large additem lists. http://mycheats.1up.com/list/cheat/2010007/fallout_3_/pc

 

 

I wasn't clear in my original post: I need the additem code for an item added by a mod. I could ask specifically for that mod, but I'd much rather know how to find it myself

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Alright, here goes.

 

I need to know how to find, with either in game methods or the GECK, the player.additem item code for mod items. I have several followers using enclave commander which I have outfitted to look like wastelanders rather than their base group, and I would like to add an item to their equipment which is, unfortunately, unique: One of the many wearable backpacks out there.

 

Any help available?

 

 

CLARIFICATION: I need to find an additem code for an item that was added by a mod, either by looking at it in the geck (which i have tried, but found no code that worked) or through in game means.

 

The formID is like this: xxyyyyyy

xx - Loading order of particular mod

yyyyyy - Object FormID which you can find with GECK or other tools

 

If your mod A is loaded at 16th, and item B's formID is 00000EE1, the id you will need in-game is: 10000EE1. However, xx value is not always same as the plugin's loading order. If anything before that does not add new object(i.e. just fixing other's mess), it will be ignored. Like:

00 Fallout3.esm

............

0A Some Plugin.esp

0B Some Plugin Fix.esp -> Does not add anything new

.....

10 Your plugin.esp

In that case, the in-game formID of the item added by Your plugin.esp can be 0F000EE1, not 10000EE1.

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Actually you were very clear, I didnt read your post well enough the first time.

 

Have you tried changing the item code to correspond with your load order. For instance I have FOOK.esm loaded at 02 in FOMM Mod index. So, for FOOK item FK004B89 I would use 02004B89. Over on FOOK website they list their item codes. I couldn't get it to work until I changed it. Maybe it will work that way with what you looked at in GECK?

 

EDIT: THe Lfact post wasnt there when I started... but what he said. :wallbash:

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EDIT: THe Lfact post wasnt there when I started... but what he said. :thumbsup:

Excuse me, it's 'she'.

 

Sometimes people should check on the user profile xD

 

Back to topic:

 

LFact already told you, OP, very much on how to find out the additem code.

 

If you have totally no idea, then you should consider installing the G.E.C.K and load your mod in it, check out the item there and what ID it has. It will show up with its ID beginning with 01, since it is the first mod loaded after the main fallout 3 file.

 

Now you have to see, how many mods are loaded after the Fallout 3 esm file and then you have the proper ID available.

 

PS: I do this rather often, because I have 50+ mods installed -.-

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