AdrickHawley Posted May 21, 2009 Share Posted May 21, 2009 So, I just played through the game, and had quite a bit of fun. I was obsessed with the game until I acidently completed the main quest... not realizing that it would end my game. I didn't want to play the same exact game again, so: I decided to try some mods. I made a list, with my fiancee of some of the coolest looking mods and tried to run them all at once... I ran into a few issues but nothing major. I recently decided to go with MMM... now my game won't load past the main menu. I was wondering if anyone could help me figure this out. My fiancee and I have both prodded the list around to no avail. So, I guess here's my loading order for mods: [X] Fallout3.esm[X] FakePatch_v1.5.0.22.ESM[X] CALIBR.esm[X] CALIBRxMerchant.esp[X] FOOK.esm[X] FOOK.esp[X] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp[X] FOOK - Additional Power Armor Training.esp[X] FOOK - Test Container.esp[X] FOOK - Free Play After MQ.esp[ ] FOOK - Tougher Enemies.esp[ ] FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp[ ] FOOK - Reduced Armor Boni.esp[ ] FOOK - Owned!.esp[ ] Mart's Mutant Mod - CFW.esp[ ] Mart's Mutant Mod - FEV.esp[ ] Mart's Mutant Mod - FWE.esp[ ] Mart's Mutant Mod - XFO.esp[ ] Mart's Mutant Mod - XFO + FEV.esp[X] Owned!.esp[X] UPP - Experience Perks.esp[X] UPP - Original Perks.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] WastelandMastery.esp[ ] Classic Fallout Weapons BETA.esp[X] FWE_FO3_Wanderers_Edition.esm[X] FWE_00_QUEST.esp[X] FWE_03_CHARACTER.esp[X] FWE_02_COMBAT_II.esp[X] FWE_01_COMBAT.esp[X] FWE_04_CHARACTER_II.esp[X] FWE_05_ITEMLOOT.esp[X] FWE_05_ITEMLOOT_III.esp[X] FWE_06_SPAWNS.esp[X] FWE_05_ITEMLOOT_II.esp[X] FWE_07_IMMERSION.esp[X] FWE_08_FEATURES.esp[X] FWE Compatibility - CFW.esp[X] FWE Compatibility - FOOK.esp[X] GlobalTravelSystem.esm[X] GTSMapMarkers.esp[X] GTSLoRes.esp[X] Mart's Mutant Mod.esm[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - FOOK + FWE.esp[X] Mart's Mutant Mod - CFW + FWE.esp[ ] Mart's Mutant Mod - Broken Steel.esp[ ] Mart's Mutant Mod - FWE (Primary Needs).esp[ ] Mart's Mutant Mod - FOOK.esp[ ] Mart's Mutant Mod - XFO + FOOK.esp[X] WeaponModKits - FOOK + FWE.esp[X] WeaponModKits - FOOK.esp[X] WMKAA12Shotgun - FOOK.esp[X] MaxLevelWorkaround.esp[X] MaxLevelWorkaround-HP.esp[X] MTC Wasteland Travellers.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp[ ] MTC Wasteland Travellers (Optional)- Crowded Cities.esp Any words to cram into my skull? Link to comment Share on other sites More sharing options...
TGBlank Posted May 21, 2009 Share Posted May 21, 2009 once again time to copy paste the same old load order template... this crap should be sticky-ed. Fallout.esm<Fakepatch> ; If you have it <Official DLCs> <CALIBR.esm><CRAFT.esm><GTS.esm><COMM.esm> <Any Miscellaneous Esm you have loitering around> <FOOK.esm><FWE.esm><Mart's Mutant Mod.esm> == Esps == <Unofficial Fallout Patch's Esps>. <Miscellaneous perk mods><Miscellaneous armor mods><Miscellaneous weapon mods><Miscellaneous eyecandy/weather/light mods><Miscellaneous other mods, please keep them organized, same source mods grouped, stuff that modify aproximately the same together...><Miscellaneous Cosmetic NPC Mods>FOOK.esp<Fook's Plugins> <FWE's esps, sorted by number> OR <XFO's esps> <FWE - FOOK Compatibility Patch><XFO - FOOK Compatibility patch, this may be rather outdated since it hasn't been updated in a long time> WMK.esp<WMK Shotgun change> or <WMK shotgun change - FOOK> <WMK plugins / mods> <WMK - FWE> or <WMK - FOOK> or <WMK - FOOK + FWE> <TUPAM, almost sure it should go around here><TUPAM - FOOK> or <TUPAM - FWE> or <TUPAM - FOOK + FWE> <Gun/Armor/Gameplay Mods that conflict with fook/fwe/xfo, DO NOT PUT THEM HERE UNLESS YOU KNOW WHAT YOU"RE DOING> <NPC Mods><House Mods> <MMM.esp><MMM Plugins> <MMM - FOOK> or <MMM - XFO> or <MMM - FOOK + XFO> or <MMM - FWE> or <MMM - FOOK + FWE> <Mods that mod MMM, like Tougher Monsters> <Quest Mods> <Mods that have proven to break horribly when placed earlier, do not place mods here unless the readme states so or you're VERY SURE of what you're doing.> Link to comment Share on other sites More sharing options...
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