RBRoAB Posted December 2, 2013 Share Posted December 2, 2013 Doing a modded play through, and I bought myself an Anti-Material Rifle. I have .50 MG rounds, .50 MG (AP), and .50 MG (EXP). It won't let me select the explosive rounds. They ammo type is greyed out as if it didn't match the weapon, but I can use regular, and armor piercing. I also can't switch to it using the "2" key. Anyone experience or come across a conflict like this before? Link to comment Share on other sites More sharing options...
MBile Posted December 5, 2013 Share Posted December 5, 2013 that ammo is GRA expansion right? one of your mods is overriding that mod. youd need to find a patch for it or mod the esp yourself to get it to work with the formlists, or track down which mod it is and disable it. Link to comment Share on other sites More sharing options...
DHotness Posted October 29, 2014 Share Posted October 29, 2014 I'm going to guess you have caliber. Since i've had it I can't use the explosive rounds either. Same deal. I also, like an idiot accidentally added it to my custom mod and now can't disable it without a great deal of effort to rebuild that entire mod... which is huge. if you've found a way to fix it without simply disabling it i'd love to know. Link to comment Share on other sites More sharing options...
luthienanarion Posted October 31, 2014 Share Posted October 31, 2014 A merged patch from FNVEdit should solve that problem. Link to comment Share on other sites More sharing options...
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