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FO4 Edit Mass remove precombines?


Zorkaz

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I have a unique big worldspace filled and ran precombines and previs. Turns out that this was crap and stairs and fences lost collision.

 

Is there a way in FO4 Edit to revert these changes. I mean when using TPC the original form does exist after all

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I have a unique big worldspace filled and ran precombines and previs. Turns out that this was crap and stairs and fences lost collision.

 

Is there a way in FO4 Edit to revert these changes. I mean when using TPC the original form does exist after all

Did this happen to all cells that had stairs ?

Either way i think you would have to run the generation again for the effected cells since that lost data is in the precombined geometry and ofc the precomb/vis again for those cells..(hope fully you still have the rest of the data in their folders so you dont have to do the whole thing over..

As you already know i had this issue many times especially in dense areas but running precombines and previs for the problem cells would usually fix it..

For me when testing the first thing i do is go over all stairs to make sure they are ok since ive suffered a lot from this...

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