Dethraker Posted December 3, 2013 Share Posted December 3, 2013 I didn't end up playing LW or some of the other mods out there, only an earlier version of warspace and use of toolboks for my modded xcom experience. I started reading up on how difficult it was to mod the game so I figured there wouldn't be really great ones like LW. That being said I don't know if later mods ended up inserting a melee ability for your troops or not. I'm not looking for graphics by any means (not even sure graphics can be modded into xcom like in some other games) just an ability to sneak up and have a small chance to do serious melee damage, something along these lines. Tap Out/Neck Snap:-30% chance to do up to 20 damage, does not work on mechanical units. Requires stealth...? Incapacitate:-40% chance to stun for 1 turn, does not work on mechanical units. Requires stealth...? I know that there was the chryssalid melee and the Berserker melee in EU but with the EW expansion they have the new alien seeker that clokes and then attacks. I was just thinking it would be nice to be able to apply that to, and modify it slightly for balance, our playable soldiers given a set of prerequisites. Tap Out/Neck Snap:-Requires Ghost Armor with Ghost ability enabled, does not work with run and gun.(Maybe lengthen the time that the ghost ability lasts by one turn to give time for positioning...) Incapacitate:-Requires Ghost Armor with Ghost ability enabled, works with run and gun.(Maybe lengthen the time that the ghost ability lasts by one turn to give time for positioning...) This is just something that would be cool to see for my own stealth related yearning but I can see how this could possibly unbalance the game, a way to counteract that is making seekers and some other unit able to identify invisible soldiers. Whether or not this is even do-able I am not sure but given the new range of abilities I figured it wouldn't hurt to ask. Thanks for the time given by those of you who read and/or respond to this. Link to comment Share on other sites More sharing options...
sethomega Posted December 4, 2013 Share Posted December 4, 2013 :sad: I honestly want badly implemented melee weapons of the varying tech levels to be items anyone can choose to use. It kills me that these apparently highly skilled soldiers never bring low-tech combat weapons that could even the odds in CQB engagements. I mean.. you're in close proximity, close enough to headbutt the guy. Why not pull out your knife and jam it through their skull? Link to comment Share on other sites More sharing options...
EchoFourDelta Posted December 13, 2013 Share Posted December 13, 2013 (edited) I mean.. you're in close proximity, close enough to headbutt the guy. Why not pull out your knife and jam it through their skull?Because ripping off semi-auto/automatic fire up close does a magnitude more damage to their body than poking them with a knife does. Also... there's not really a whole lot of things out there that can dodge a bullet, as opposed to the relative ease of knocking someone's arm away, or juking out of the way of it. The XCOM operatives are using their guns because that's the most effective thing they could bring to the fight, whether they're a mile away or standing right next to the alien. Edited December 13, 2013 by EchoFourDelta Link to comment Share on other sites More sharing options...
Dethraker Posted December 17, 2013 Author Share Posted December 17, 2013 @Echo Have YOU ever been in combat? When an enemy runs right up to you what would your reaction be? Wait let me guess "An enemy would never get close enough because I would shoot them before they could". Obviously this isn't based off real life otherwise there would be a butt stroke or some sort of melee ability because in the thick of it all, sometimes you need it, or have no other option. Plus for a game it's just a cool concept. Please don't hijack a mod request just to say it's silly, especially when you don't know what you're talking about. Btw, I have had this answered in another thread and they said it didn't seem do-able, or worth the effort of implementing. I am perfectly ok with that kind of response :D Link to comment Share on other sites More sharing options...
EchoFourDelta Posted December 19, 2013 Share Posted December 19, 2013 (edited) Hey man, I'm just saying. The guy asked a question, yeah? Just about the only enemies in the entire game a human could even physically stack up to are Sectoids. Maybe tie it to Titan and Archangel armor, and make it viable against things like Sectoids, Thin Men, and Floaters. Outside of it being a little odd for unaided humans to be doing this to all but about one of the aliens, most of them outright dwarf the operatives in size, are armored like a walking MRAP, or are robots. Edited December 19, 2013 by EchoFourDelta Link to comment Share on other sites More sharing options...
Amineri Posted December 20, 2013 Share Posted December 20, 2013 There is a "SoldierNoWeapon" weapon available which includes an animation which involves the unit smacking an enemy with the butt of his gun. However since mechanically this is treated as a separate weapon it has to replace one of the existing weapons (i.e. main weapon or pistol). It would also have to be equipped in the Barracks. As an experiment a while ago I'd mutated this into a "Repair Kit" that granted the same repair ability as the alien Drones. I'd had to make it equippable, replacing the pistol (and going in the pistol slot) or it just didn't work. It should be viable to make this a "pseudo-weapon" that would involve the soldier giving up the pistol in order to be able to use his Rifle-butt in order to do some melee smack-down. Link to comment Share on other sites More sharing options...
sirgzu Posted January 17, 2014 Share Posted January 17, 2014 Bayonet available in the pistol slot? Link to comment Share on other sites More sharing options...
naqel Posted January 27, 2014 Share Posted January 27, 2014 Outside of it being a little odd for unaided humans to be doing this to all but about one of the aliens, most of them outright dwarf the operatives in size, are armored like a walking MRAP, or are robots. What if it became the same kind of "weapon" the Arc Thrower is in vanilla, or how Smoke Grenades work. Basically, a perk that gives the player a pocket/fake weapon, or adds the "butt smack" attack to the allowed list for the Rifle. Link to comment Share on other sites More sharing options...
khaine Posted April 8, 2014 Share Posted April 8, 2014 The original XCom games had melee weapons like the Vibro Knife and such.... I used to have 1 or 2 characters that specialised in close combat melee using just these weapons and heavy armor...their damage dealt was almost 1 hit 1 kill Link to comment Share on other sites More sharing options...
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