Xorak Posted May 23, 2009 Share Posted May 23, 2009 So, I'd played through OA in my previous game ok.. v1.5 broke everything of course, so I'm using the fake/unofficial patches that are supposed to work with DLC. Seems like I'm missing something though. First I noticed the light posts in Paradice Falls were missing. I didn't worry too much about it, I was just glad to be playing again. Well, I just showed up at the outcast place, fought the mutants, and arrived at..... A big hole in the ground. The new dialogue and characters are there, but no speech, and there's just red (!)'s floating around where new objects should be. I've simply moved the three main files from wherever they go, to the data folder, but do some of them go elsewhere? Did I mix something up with the patches? I'm searching around, but there's so many shenanigans going on between Bethesda and the modding community's attempts to clean up after them.. I'm sorta lost. Link to comment Share on other sites More sharing options...
hotpocketdeath Posted May 23, 2009 Share Posted May 23, 2009 I got the same issue and I have been toying around with patches and DLC. Pretty much what I have found is 1.0.0.15 + Fake patch = Broken Game. Near the area you mentioned, one of the red blocks is in place of a mutant. If you target that mutant in VATS, expect to crash to desktop. The only way I was able to get everything working was using official patches. I'm still toying some combos, but that's what I have learned so far. So far, Official Patch 1.4 + Unofficial Patch seems to work the best. Link to comment Share on other sites More sharing options...
Wandik Posted May 23, 2009 Share Posted May 23, 2009 if by mentioning "black hole" you mean Outcast outpost from OA, i've just played this area couple days ago, with all DLC, Fake patch 1.5.0.22 and Unofficial patch, and everything was working correctly (except that all Outcast defenders were killed - when i played this before, with 1.4.0.6 official patch, two or three survived the fight... maybe it's because i'm using different mods loadout, so the mutants are stronger, or more numerous...) there might be wrong mod loading order in your setup, so post it here, and we will check :) Link to comment Share on other sites More sharing options...
Xorak Posted May 23, 2009 Author Share Posted May 23, 2009 My Load order is: FO3.esm > Fake Patch 1.5.0.22.esm > Hair Pack.esm (was told to put it that high to get it working) > Unofficial FO3 Patch.esp > Unofficial FO3 Patch - OA.esp > A bunch of other mods. Seems like it ought to work if the patch author has fixes specifically for OA.. Link to comment Share on other sites More sharing options...
ancalimonungol Posted May 23, 2009 Share Posted May 23, 2009 I got similar bugs in Grayditch. Some of the roads didn't show up and as a result some buildings cars, posts seemedlike they were floating. I jumped on a car it fell to the ground and Dogmeat doesn't look at me like in the screenshots. Looks like Unofficial Patch isn't working. Here is my loading order. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmFakePatch_v1.5.0.22.ESMSP_Destruction_MASTER.esmUnofficial Fallout 3 Patch.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espWeightRebalance.espSP_Destruction - Weapons and Ammo.espSP_Destruction - Electronics A.espSP_Destruction - Electronics C.espSP_Destruction - Electronics MS.espSP_Destruction - Misc Movable Static.espSP_Destruction - Misc Items.espSP_Destruction - Misc Items - Caps.espSP_Destruction - Containers A.espSP_Destruction - Containers M.espSP_Destruction - Bathrooms.espSP_Destruction - Version 3.espSP_Destruction - Doors.espSP_Destruction - More Realistic Projectile Speeds.espSP_Destruction - Furniture.espSP_Destruction - Version 4.espSP_Destruction - Vehicles.espSP_Locational_Damage.espNoLockTopic.espSuperSledgeBeatdown.espSniperZooming.espFleshBurningPlasma.espShellRain.espBurnification.espWeightlessPowerArmour.espComp_dont_steal_xp_hereticus.espd0ct0r li glasses.espYearlingsGlasses.espmoirababe.espscribejamesonbabe.esp Total active plugins: 39Total plugins: 47 Link to comment Share on other sites More sharing options...
TheUndert0ker Posted May 23, 2009 Share Posted May 23, 2009 I'm also running 1.0.0.15 + Fake patch and I too have found this to be highly unstable and buggy with the DLC. The DLC gave me many red Xs including the outcast outpost and the weapons and armor from broken steel. What I did was manually extract the BSAs for OA and BS and put them in \Data, this enabled me to at least use the items. I've had show-stopping problems with a certain NPC in the outcast outpost where I get stuck in dialogue with her and no option to get out. It felt like fallout was working fine at 1.4 and then 1.5 was what originally borked things. Maybe patching to that would work. Can you patch to 1.4 after doing this fake patch business or is it a nasty uninstall? Link to comment Share on other sites More sharing options...
Wandik Posted May 23, 2009 Share Posted May 23, 2009 From first look at the load orders, everything seems fine... but by mentioning red exclamation marks, it points to another 1.0.0.15 limit - this version (pre - 1.1 patch) was not loading DLC .bsa files (packs of meshes, textures etc.) automatically. I had the same issue (red exclamation marks, but no "black holes") with BS content. To solve bsa loading problem with 1.0.0.15, you need to use BSA manager tool - it's simple managing tool for bsa archoves, where you can check them to load them (similar to FOMM and esm/esp files). Important note: when using bsa manager, the files you check there will be aded to FalloutPrefs.ini between "archiveinvalidation files" - due to limitation of 255chars .ini records, if you have more bsa files, you will have to rename them (this will not broke the game). For example, my "BrokenSteel - Main.bsa" file is now renamed to "B-M.bsa". You can do the same with all DLC bsa files, and it might be enough to make 255 chars limit. Don't forget to check (in bsa manager) ArchiveInvalidationInvalidated.bsa file, if you use this feature (FOMM, mods). Hope this should help :) Link to comment Share on other sites More sharing options...
OpposingFarce Posted May 23, 2009 Share Posted May 23, 2009 If you guys are having trouble with 1.5 you can also try the latest FO3Edit. It has an option that will make all mods persistent (hopefully) allowing 1.5 to be used with all the mods it couldn't previously. I myself haven't tried it yet, though. Link to comment Share on other sites More sharing options...
Xorak Posted May 25, 2009 Author Share Posted May 25, 2009 Ah, wish I'd heard about that earlier when I was asking about how to set things to persistent with the GECK... Well, maybe I'll reinstall again at some point this weekend and try that out. Anyone else used it? Link to comment Share on other sites More sharing options...
Xorak Posted May 26, 2009 Author Share Posted May 26, 2009 Pfffffffft! OK, all I needed was the BSA Manager... Thanks to Wandik for the right up. Link to comment Share on other sites More sharing options...
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