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Refraction shader in Nifskope?


Xilandro

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I'm trying to add refraction to the visor in nifskope, but seems like it's not that easy. Google didn't help. If somebody knows how-to - please, tell me, bc i'm already out of ideas.

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You can achieve an effect like bending light through or around surfaces by checking 'SF_Refraction' and 'SF_FireRefraction' in the BSShaderProperties of an NiTriStrips.

 

The shape itself becomes invisible, just like your character looks with a stealth field enabled but everything that's masked by it relative to the player camera is warped depending on the surface angle of the mesh.

 

Gamebryo doesn't allow for texture blending, unfortunately so to achieve the effect of moving refraction you need to literally animate the static object in-place.

 

You may be more interested in environment mapping if you want to make a visor appear to be super shiny.

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