jc5607 Posted May 23, 2009 Share Posted May 23, 2009 This seems like it should be simple to do. I want to add an item in one save state to my inventory that I have in another save state. Normaly I would just use player.additem, but the problem is that it is a mod item. I fiddled around with the construction set, did some forum searches, and found that the BaseID of a mod item is specific to the way I have my mods set up. I know that I can get an in-game RefID by dropping the item, bringing up the console, and clicking on the item on screen, so I was wondering if there was a way to use that number to retrieve the BaseID in-game so I can use the palyer.additem command in any other save state. If there is another way to retrieve or look up the BaseID of a mod item (with OMM or another utility), please let me know. Thank you for your time. Link to comment Share on other sites More sharing options...
ElijahHouck Posted May 23, 2009 Share Posted May 23, 2009 I've been wondering this as well. It would really come in handy so I don't have to look up the BaseID every time I want to add something through console. Link to comment Share on other sites More sharing options...
worm82075 Posted May 24, 2009 Share Posted May 24, 2009 But of course, use this - http://www.tesnexus.com/downloads/file.php?id=16704 Link to comment Share on other sites More sharing options...
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