Jump to content

Retrieving the BaseID from the RefID


jc5607

Recommended Posts

This seems like it should be simple to do.

 

I want to add an item in one save state to my inventory that I have in another save state. Normaly I would just use player.additem, but the problem is that it is a mod item. I fiddled around with the construction set, did some forum searches, and found that the BaseID of a mod item is specific to the way I have my mods set up.

 

I know that I can get an in-game RefID by dropping the item, bringing up the console, and clicking on the item on screen, so I was wondering if there was a way to use that number to retrieve the BaseID in-game so I can use the palyer.additem command in any other save state.

 

If there is another way to retrieve or look up the BaseID of a mod item (with OMM or another utility), please let me know.

 

Thank you for your time.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...