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New to Modding - Everythings Pixelated (Pic included)


gshepherd252

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Ok, it did not come out exactly as I see it in game the colors are more vibrant and trees come out looking like giant pixelated blobs. You can get an idea of how it looks from the image below but it is a lot worse. I have tried a few things like turning off shadows and some trouble shooting tips provided through different authors.

 

Mod I am using: RealVision ENB Option A Performance + Real Lighting Overhaul

I am also using all the recommended mods from the first section

 

Pc Specs: i5-3570k

Radeon HD 7580 2g OC edition

8g Crucial Ballistix Sport

 

If you need any other info I will be happy to provide.

 

 

http://i.imgur.com/spGJ6mG.jpg?1

Edited by gshepherd252
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That looks like grain/noise. You might want to check if there is something with grain/noise there. If there is nothing in enblocal.ini or enbseries.ini you might want to look at enbeffectprepass.fx and search for those...

Save the old lines by commenting them out, by placing // in the beginning of the respective lines, and then just use the same lines, with a value of 0.

 

I had weird grain/noise in my ENB DOF, so I looked for that...

You're obviously not having problems while the DOF is active only, but it's a try.

 

Good luck.

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I will get right on both of these I can say for certainty that I turned of edgeaa because the guide says anti aliasing is bad. Ill turn it back on as well as check for the other issues. also get a better photo for you guys this one looks more unsaturated then it really is.

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disable depth of field in the enbseries.ini or enable edgeaa in the enblocal.ini

DOF was off already and I enable Edgeaa

disable depth of field in the enbseries.ini or enable edgeaa in the enblocal.ini

 

 

That looks like grain/noise. You might want to check if there is something with grain/noise there. If there is nothing in enblocal.ini or enbseries.ini you might want to look at enbeffectprepass.fx and search for those...

Save the old lines by commenting them out, by placing // in the beginning of the respective lines, and then just use the same lines, with a value of 0.

 

I had weird grain/noise in my ENB DOF, so I looked for that...

You're obviously not having problems while the DOF is active only, but it's a try.

 

Good luck.

 

enbeffectpresspass.fx

// noise grain
float NoiseAmount=0.079;
float NoiseCurve=0.999;
float ChromaticAberrationAmount=0.25;
Enbseries
//SSAO_SSIL
EnableDenoiser=true
//Reflection
EnableDenoiser=true
DenoiserType=0
//WATER
EnableShadowNoise=false
Edit: I found the post below which suggested this change. I can not find a fix for 2D trees but the problem effects bushes and some grass as well. I tried the meshlevel change which had no effect . Also new pic.
In response to post #8277948.

the problem is, all tree LODS are in 2D. or you increase the fMeshLODLevel2FadeTreeDistance and fMeshLODLevel1FadeTreeDistance. i have set both to 10000.

Edited by ewi65, 18 June 2013 - 11:41 AM.

Edited by gshepherd252
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