Jump to content

Mass Editing Items


Guest deleted17640619

Recommended Posts

Guest deleted17640619

Hello.

 

I am working on a Mod that allows me to turn all Books into Paperrolls on the Tanning Rack. Because i love Recycle things. I know that i have to go under "Construcible Object" and create a Recipe. I just want to know if i have to Edit every Book in the Game individually or is it possible to select all Books at once and put them into one Recipe to create the Paperroll?

 

 

 

 

 

Thanks in Advance :)

 

 

 

Link to comment
Share on other sites

I believe it's going to need to be one by one, as you're going to have to select the book you "have" in the construction materials area, and then the paper roll in the drop down box. Best thing I could suggest would be format it so the individual book name is last. (ie: RecipeRecycleBookArgonianAcct vs RecipeArgonianAcctRecycle or something else hard to find.) Then you create the constructible object, set it to create a paper roll, right-click for a new required material and select the book. Save. Open, change only the last name to the next book title, click on the Argonian Acct in the materials box and change it to the next book title, save as new. (Say yes to creating a new, unique object, rather than overwriting the original.) Then just keep opening the newest one created and switching the name and material to the next book title. I say open the newest rather than a template, because it should make it easier/quicker to select the next book in line if you're working from the one directly above it.

Link to comment
Share on other sites

This might be something that would benefit from thinking outside the box.

 

Think of a craft station more like the Atronach Forge instead of the smelter.

There would be a container that one can place any amount of books within.

There would be a lever, button or other activation device that needs interacted with.

A script on the activator would take the books from the container and leave the paper roll(s).

 

Script could be something like the following:

 

Scriptname BookRecyclerScript Extends ObjectReference
{attach to activator}
 
Keyword Property VendorItemBook Auto
MiscObject Property PaperRoll Auto
ObjectReference Property BookRecyclerContainer Auto
 
Event OnActivate(ObjectReference akActivator)
  If akActivator == Game.GetPlayer()
    Int num = BookRecyclerContainer.GetItemCount(VendorItemBook)
    BookRecyclerContainer.RemoveAllItems()
    BookRecyclerContainer.AddItem(PaperRoll,num)
  EndIf
EndEvent
    
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...