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New Backpack on way


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First in game test :biggrin:

 

http://img33.imageshack.us/img33/630/52091749.jpg

 

 

http://img29.imageshack.us/img29/4096/80514541.jpg

 

http://img29.imageshack.us/img29/637/80563637.jpg

 

http://img29.imageshack.us/img29/224/73005901.jpg

 

 

:biggrin:

 

What do you think about mesh?

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I was going to do something like this but high tech version with comgear etc, only thing I can really say is both the grenades and knife shouldnt be using polies for the indents, that should be bump.

 

Ohh and no straps holding the bedroll on.

 

it is a bedroll right?

 

besides them its OMG awesome and I cant wait to see it textured.

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I was going to do something like this but high tech version with comgear etc, only thing I can really say is both the grenades and knife shouldnt be using polies for the indents, that should be bump.

 

Ohh and no straps holding the bedroll on.

 

it is a bedroll right?

 

besides them its OMG awesome and I cant wait to see it textured.

 

:) now I'm making the straps and few more touches then texturing begins. I will finish it today :D and upload to nexus. Cheers

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Looks very good...there are only 2 backpack resources that I know of...and they both feed off of each other. This one is original.

 

Just curious, will the backpack have any in game effects? Such as adding to your weight load?

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definately shaping up!

 

see how the straps seem to 'blob into' the backpack itself? Thats a shading issue, if you are knowledgeable about hard/soft edges and/or smoothing groups, I would reccomend putting the straps on their own smoothing group seperate from the backpack itself (as well as the bedroll and its own straps)

 

that way you wont get the light trying to 'shade around' the straps, instead it will shade them seperately, as they would in real life.

 

Smoothing groups and perhaps overall texture resolution are the only things i can think of that are left before this backpack truly begins to shine :) Looking good so far! Only a few minor touch ups and it will be awesome!

 

also unless the bedroll is made out of rubber you might want to seriously reduce the specular value of it, by darkening that area of your specular map. Fabrics dont reflect alot of light due to the fibrous nature, lots of scattering going on instead of reflections. As is it almost looks shrinkwrapped or covered in slime. Not trying to complain, just giving constructive criticisms :) Many people either overlook or dont know about how to properly set up texture maps to represent realistic materials, its always been a hot debated issue. Some of the weapons in my own mod that im working on look wrong, but I might not notice until they have been released and i see them in game from certain angles, so I go back and touch up textures a bit....

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it might just be me but I find the backpack texture looks blured the camo effect that is, also you need add folds and crinkles, then again its a jpg and it looks like the compression may have smoothed out the details and caused the blur.

 

Also if your made the camo effect its own layer you should make plain black,desert etc versions, with the source file it will take you just a few mins.

 

Also what happend to the attached grenades?

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