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Tracking visits to locations


stdenits

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Hello.


We need a mod that allows you to find out if the location was cleared before or not: a mark opposite the location "visited / already cleared" or something like that (there may be user notes on the map).


I would like to clear the whole map and visit every building, but I play without cheats and I can’t just go in and clear any location at all. I do not really want to visit the already cleaned building again.

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@Fantafaust, @StormWolf01

Yes, it seems that after some time all cleared locations will be repopulated and the [Cleared] mark will disappear.

 

So, need a mod that will remind you that you have already been to this location and cleared it. Accordingly, if the player enters the location for the first time, such a reminder is not required.

 

P.S. Tell me if you don't understand what functionality I'm looking for. I will try to rephrase and explain in more detail.

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It wouldn't be terribly difficult. Just check HasEverBeenCleared() or IsCleared() (Location Script) following OnLocationChanged() (Actor Script).

 

ScriptName ClearedLocationQuest extends Quest

 

Actor Property PlayerRef Auto Const

 

Event OnInit()

RegisterForRemoteEvent(PlayerRef, "OnLocationChanged")

EndEvent

 

Event Actor.OnLocationChanged(Actor PlayerObv, Location akOldLoc, Location akNewLoc)

If (akNewLoc.HasEverBeenCleared())

SomePromptFunction(akNewLoc.Getname())

Endif

EndEvent

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It wouldn't be terribly difficult.

How to interest modders in order to arrange it normally?
For example, in the form of changing the color of the locations icon on the map. To see the big picture, let's say. If it still is not hard to do.
I'm not familiar with modding... :confused:
Edited by stdenits
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It wouldn't be terribly difficult.

How to interest modders in order to arrange it normally?
For example, in the form of changing the color of the locations icon on the map. To see the big picture, let's say. If it still is not hard to do.
I'm not familiar with modding... :confused:

 

 

Adding quest markers to the map is quite simple (can be done in the Creation Kit) but adding new icons to it is much more difficult. I don't know if HUDFramework makes it easier but normally, it would require decompiling, editing then recompiling the interface (.swf file).

 

Edit: typo..

Edited by LarannKiar
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Not fully on target, but there are a few mods that might be of value to your goal.

 

Off the top of my head:

Live Settlement Map (Many requirements, mostly to do with settlements though AFAICT)*

Fall UI Map May help, again many requirements, (has colored map icons at least). Unsure of coded legend as per what colors represent. :unsure:

Journal of the Soul Survivor Manually log locations, and whatever else... :thumbsup:

 

Otherwise, RaidersClamoring seems to have the gist of it. Seems useful on several levels, but not something it sounds like you can implement on your own.

 

from the sounds of your intent you'd likely make good use of the journal. Read the posts, if you want to retrieve entries outside the game you can use a save game editor.

 

Best of luck on your endeavors. :cool:

 

*IIRC someone (Qrsr) was looking for a way to [live] map spawn locations. Not sure how far he's gotten down that mole rat nest, but he may be operating somewhere not too far from where you want to get to.

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How about opening your pipboy and scrolling over to the Data tab and look at Workshops. If you haven't visited a settlement, it won't be in the list. If you have been there, it tells you the settlement statis. These include the number of settlers, how much food, water and defense, the number of beds and silly stuff, like your settlers are unhappy with you because you haven't visited. This seems to fit the requirements you wanted and doesn't waste a mod slot.

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