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Changing Store Hours (specifically for Slocum's Joe) to 24 hours?


AbsolutGrndZer0

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So, does anyone know how to change the store hours for one particular store, specifically in my case, the Creation Club Slocum's Joe Donuts. I think it's so weird that it's only open from 7AM to 8PM which makes it so my settlers and I can't hang out in the donut shop after work.

Which makes me think of another question, Settlers don't actually HAVE to sleep any more than we do, right? Like, they will if their assigned settler job lets them, but if I were to set the Slocum's Joe store to 24 hours, the settler would always be open to trade, yes?

Edited by AbsolutGrndZer0
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I don't have Creation Club Slocum's Joe Donuts so don't know exactly how it is setup. You might try using the Creation Kit to look at the Slocum's Joe store (maybe a vendor counter) and the actor vendor. I suspect there will be a AI package associated with the vendor that governs the store hours.

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So, does anyone know how to change the store hours for one particular store, specifically in my case, the Creation Club Slocum's Joe Donuts. I think it's so weird that it's only open from 7AM to 8AM which makes it so my settlers and I can't hang out in the donut shop after work.

 

Which makes me think of another question, Settlers don't actually HAVE to sleep any more than we do, right? Like, they will if their assigned settler job lets them, but if I were to set the Slocum's Joe store to 24 hours, the settler would always be open to trade, yes?

 

I've not experienced the 7A to 8A hours you've noted.

 

However, take a look at ccFSVFO4003_SlocumsJoeVendorFaction [FACT:FE000911]. There's a section in there to set hours. Mine shows StartHour 7 and EndHour 24. I've noticed 24 hour vendors have these set for 0 & 0.

 

Interestingly, there is a 24-hour stall but it isn't built as a constructible object. ccFSVFO4003_WorkshopFurnDonutVendorCounter24Hours "Slocum's Joe Shop (24-Hour)" [FURN:FE000913]. This piece of furniture does pass "bWork24Hours" to a script but without knowing how to build it in the first place I'm not sure how this is meant to work.

 

FWIW: On both the XB1 and PC version of this mod, the Slocums vendor's inventory never resets for me.

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So, does anyone know how to change the store hours for one particular store, specifically in my case, the Creation Club Slocum's Joe Donuts. I think it's so weird that it's only open from 7AM to 8AM which makes it so my settlers and I can't hang out in the donut shop after work.

 

Which makes me think of another question, Settlers don't actually HAVE to sleep any more than we do, right? Like, they will if their assigned settler job lets them, but if I were to set the Slocum's Joe store to 24 hours, the settler would always be open to trade, yes?

 

I've not experienced the 7A to 8A hours you've noted.

 

However, take a look at ccFSVFO4003_SlocumsJoeVendorFaction [FACT:FE000911]. There's a section in there to set hours. Mine shows StartHour 7 and EndHour 24. I've noticed 24 hour vendors have these set for 0 & 0.

 

Interestingly, there is a 24-hour stall but it isn't built as a constructible object. ccFSVFO4003_WorkshopFurnDonutVendorCounter24Hours "Slocum's Joe Shop (24-Hour)" [FURN:FE000913]. This piece of furniture does pass "bWork24Hours" to a script but without knowing how to build it in the first place I'm not sure how this is meant to work.

 

FWIW: On both the XB1 and PC version of this mod, the Slocums vendor's inventory never resets for me.

 

 

Hmmm might see if I can use the console to spawn that 24-hour one.... as for it not resetting, I know what you mean, it seems to be some kind of weird scripting bug that occurs over time if you take too long to 'start' the mod. So what I do on a new game is basically cheat. I COC SLOCUMSJOEHQOFFICE god mode kill the raiders, loot everything in the office, then go back to Red Rocket (COC REDROCKETEXT) and set up a shop using a spawnable unique settlers mod I have. Once the shop is up and running, I exit god mode. It sucks to have to cheat, but.... it's come to be the only way I can guarantee the shop will even have inventory.

 

EDIT: Hmm, yea I managed to spawn it in, but can't seem to move or interact with it in build mode.

 

EDIT2: Also I noticed I mistyped the hours are 07:00 to 20:00 so 7am to 8pm.

Edited by AbsolutGrndZer0
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Hmm, so I made a new mod file that should change the hours to 0 0, but it doesn't seem to be loading properly. Not sure what I am doing wrong.

I even tried directly editing the file with FO4EDIT and the hours still haven't changed. The only thing maybe I can think of is if the hours are baked into the save file? Going to try a quick new game and see if that changes it or not.

EDIT: OKay, that did weird things, but basically the time won't change... so it's some other setting that governs the actual hours. Really wish I knew how to contact Fading Signal, as he's the one that actually is credited by Bethesda as having written it. I'm sure he'd know how to set it to 24 hours.

Edited by AbsolutGrndZer0
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Hmm, so I made a new mod file that should change the hours to 0 0, but it doesn't seem to be loading properly. Not sure what I am doing wrong.

 

I even tried directly editing the file with FO4EDIT and the hours still haven't changed. The only thing maybe I can think of is if the hours are baked into the save file? Going to try a quick new game and see if that changes it or not.

 

EDIT: OKay, that did weird things, but basically the time won't change... so it's some other setting that governs the actual hours. Really wish I knew how to contact Fading Signal, as he's the one that actually is credited by Bethesda as having written it. I'm sure he'd know how to set it to 24 hours.

 

I haven't tried it but since the store is a workshop object, if you open the console, click on it and type "SetPV bWork24Hours 1", the next settler you assign to it should work 24/7. Also, set the vendor faction's Start Hour to 0, End Hour to 24.

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Hmm, so I made a new mod file that should change the hours to 0 0, but it doesn't seem to be loading properly. Not sure what I am doing wrong.

 

I even tried directly editing the file with FO4EDIT and the hours still haven't changed. The only thing maybe I can think of is if the hours are baked into the save file? Going to try a quick new game and see if that changes it or not.

 

EDIT: OKay, that did weird things, but basically the time won't change... so it's some other setting that governs the actual hours. Really wish I knew how to contact Fading Signal, as he's the one that actually is credited by Bethesda as having written it. I'm sure he'd know how to set it to 24 hours.

I can try the first part of what you said, but changing the hours like that in the file itself seems to break it entirely. I'll try your thing to set it manually in game though, and get back to you.

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Hmm, so I made a new mod file that should change the hours to 0 0, but it doesn't seem to be loading properly. Not sure what I am doing wrong.

 

I even tried directly editing the file with FO4EDIT and the hours still haven't changed. The only thing maybe I can think of is if the hours are baked into the save file? Going to try a quick new game and see if that changes it or not.

 

EDIT: OKay, that did weird things, but basically the time won't change... so it's some other setting that governs the actual hours. Really wish I knew how to contact Fading Signal, as he's the one that actually is credited by Bethesda as having written it. I'm sure he'd know how to set it to 24 hours.

 

I haven't tried it but since the store is a workshop object, if you open the console, click on it and type "SetPV bWork24Hours 1", the next settler you assign to it should work 24/7. Also, set the vendor faction's Start Hour to 0, End Hour to 24.

 

Okay, I tried that and while she still stands there now 24/7, I still can't access her store inventory outside the 7am-8pm window (The "Barter" option is there, but it comes up empty.) Thing is, even default settings the hours are Start 7 End 24... so her ending at 8pm is... coming from somewhere else.

Edited by AbsolutGrndZer0
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So anyone else by chance have any ideas. As I have figured out, the Slocum's Joe Vendor Faction has a Start Time of 7 and End Time of 24, yet any changes to that merely make the merchant available for the "Barter" command, yet outside of the 7am-8pm window, the barter window is empty so there is some other factor in the file that is governing the 7am-8pm window of the donut sales.

I did send a message to Rob about it, but I know he's very busy and probably gets tons of messages, so I would understand if he didn't reply, or if it took him awhile to sort through.

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Did you sending the settler to another settlement then reassigning them to the store? Or after doing so, creating then reloading the save? Maybe leaving then returning to the settlement? (Note: you can use the console function GetOffersServicesNow to determine whether they can be bartered with or not).

Edited by LarannKiar
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