kucingkucing Posted January 6, 2023 Share Posted January 6, 2023 Sorry for my bad english,i have this hotkey script, but somehow it do not work,can someone compile this script and add to a new relay grenade? //Dogmeat if 1d162.GetInFaction A1B85 == 1; 1d162.moveto Player; endif; //Cait if 79305.GetInFaction A1B85 == 1; 79305.moveto Player; endif; //Codsworth if 1CA7D.GetInFaction A1B85 == 1; 1CA7D.moveto Player; endif; //Curie Robot if 102249.GetInFaction A1B85 == 1; 102249.moveto Player; endif; //Curie Synth if 1647c6.GetInFaction A1B85 == 1; 1647c6.moveto Player; endif; //Paladin Danse if 5DE4D.GetInFaction A1B85 == 1; 5DE4D.moveto Player; endif; //Deacon if 50976.GetInFaction A1B85 == 1; 50976.moveto Player; endif; //Hancock if 22615.GetInFaction A1B85 == 1; 22615.moveto Player; endif; //MacCready if 2A8A7.GetInFaction A1B85 == 1; 2A8A7.moveto Player; endif; //Nick Valentine if 2F25.GetInFaction A1B85 == 1; 2F25.moveto Player; endif; //Piper if 2F1F.GetInFaction A1B85 == 1; 2F1F.moveto Player; endif; //Preston Garvey if 1A4D7.GetInFaction A1B85 == 1; 1A4D7.moveto Player; endif; //Strong if 3F2BB.GetInFaction A1B85 == 1; 3F2BB.moveto Player; endif; //X6-88 if E210A.GetInFaction A1B85 == 1; E210A.moveto Player; endif; //old Longfellow if 3014602.GetInFaction A1B85 == 1; 3014602.moveto Player; endif; //Porter Gage if 600A5B1.GetInFaction A1B85 == 1; 600A5B1.moveto Player; endif; //Ada if 100FF12.GetInFaction A1B85 == 1; 100FF12.moveto Player; endif;thank you for reading,and have a nice day Link to comment Share on other sites More sharing options...
Fantafaust Posted January 6, 2023 Share Posted January 6, 2023 I can appreciate that you want to put this on a grenade but it's not possible to compile this script as-is. You need to add the npcs and the player and faction as properties akaActor Property PlayerRef AutoActor Property NickValentine AutoFaction Property CompanionFaction AutoEtc Also you need to fix your function calls:;Dogmeatif Dogmeat.GetInFaction(CompanionFaction) == 1Dogmeat.moveto(PlayerRef)endif Finally, your calls need to be in an event but I can't recall which event fires during an explosion, and I don't have access to the CK presently. Maybe someone else can help? Make a new explosion, put the script on it and fill the properties, then make your new grenade, put the explosion on that grenade and it should work. Btw there are already other mods that let you summon your companions, idk if any of them use grenades though. Link to comment Share on other sites More sharing options...
kucingkucing Posted January 6, 2023 Author Share Posted January 6, 2023 thank you Fantafaust for the reply,the problem is my creation kit is somehow broken, and I am not good at fixing it,sorry if I rude,if you are not busy, can you make the mod, please? Link to comment Share on other sites More sharing options...
Fantafaust Posted January 9, 2023 Share Posted January 9, 2023 Sure, it probably won't be hard. I could really just move the current companion instead of checking each one individually.Do you use a mod that lets you have a companion and Dogmeat at the same time? I can make it so it teleports them separately if you use one like that Link to comment Share on other sites More sharing options...
kucingkucing Posted January 9, 2023 Author Share Posted January 9, 2023 soroy for late reply,no i dont use that mod,i use this :EXP From Companion Kill (No Damage Required)https://www.nexusmods.com/fallout4/mods/44520/ and thank you for the time Link to comment Share on other sites More sharing options...
Fantafaust Posted January 9, 2023 Share Posted January 9, 2023 Here you go: TEMP FILE LINK Let me know if it works as you'd like, if it does I'll upload it to the actual Nexus Link to comment Share on other sites More sharing options...
kucingkucing Posted January 10, 2023 Author Share Posted January 10, 2023 (edited) thank you for the hardwork,when i open the link, this happen :DeletedThe transfer you requested has been deleted.why not upload it to your mod page? Edit ; maybe because i using IDM? Edited January 10, 2023 by kucingkucing Link to comment Share on other sites More sharing options...
StormWolf01 Posted January 10, 2023 Share Posted January 10, 2023 thank you for the hardwork,when i open the link, this happen :DeletedThe transfer you requested has been deleted.why not upload it to your mod page? Edit ; maybe because i using IDM?Aye, I just tested the link, and it says deleted for me as well. Well, I can't speak for Faust, but at least for me... it's a whole lot easier and faster to make an upload to a 3rd party cloud service, than it is to create an entire mod page just to upload a file. :confused: Link to comment Share on other sites More sharing options...
Fantafaust Posted January 10, 2023 Share Posted January 10, 2023 I forgot on that site, it can only be downloaded once lolNew link pm'd Well, I can't speak for Faust, but at least for me... it's a whole lot easier and faster to make an upload to a 3rd party cloud service, than it is to create an entire mod page just to upload a file.corrrrect, it's infinitely less work all for one tiny mod that has barely been tested at all Link to comment Share on other sites More sharing options...
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