David Brasher Posted May 25, 2009 Share Posted May 25, 2009 My mod has scores of lines of dialog and many branching dialog trees. It is hard to work within the constrains of the CS dialog system. Sometimes I can't make topics go away when I am done having NPCs talk about them. AddTopic can bring new topics into the mix. What command can I use to get rid of a topic which I am done with, if it won't go away on it's own? Alternately, what are some conditions which I can bring into being which will make topics go away. (I have not caught on to the pattern yet.) Link to comment Share on other sites More sharing options...
apocalypse1138 Posted May 25, 2009 Share Posted May 25, 2009 Just checked on the Construction Set Wiki, looks like there is no opposite to "AddTopic", at least on that site. Looks like you are going to come up with a creative way to limit the topics. Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 25, 2009 Share Posted May 25, 2009 My mod has scores of lines of dialog and many branching dialog trees. It is hard to work within the constrains of the CS dialog system. Sometimes I can't make topics go away when I am done having NPCs talk about them. AddTopic can bring new topics into the mix. What command can I use to get rid of a topic which I am done with, if it won't go away on it's own? Alternately, what are some conditions which I can bring into being which will make topics go away. (I have not caught on to the pattern yet.)Either use the say once flag for dialogues you don't want repeated (as this will cause that topic to no longer be available from that NPC), or use some controlling variables within a quest script as conditions for deciding when dialogues are or are not available. If anything within the conditions does not match, the dialogue will not be available. If all dialogues for a topic are not available, that topic will not get shown. So, setup conditions within each dialogue that point to things which also exist at the time that you want that dialogue to be available. Quest stages without journal entries work well for this if your quest is linear. Link to comment Share on other sites More sharing options...
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