tzina865 Posted May 1, 2010 Share Posted May 1, 2010 I don´t know why but i have next to everything in FOMM N/A in mod index :-( I don´t know what I can do with it please help... I have GOTY version and I do everything in the instructions on the begining of this topic. Link to comment Share on other sites More sharing options...
TwistedSisler Posted May 3, 2010 Share Posted May 3, 2010 Does anyone know of a good tutorial or guide for installing all the major mods together and what compatibility patches to get for them? I am running FOOK2, WMK, MMM, PB (HD), and FWE. This guide is great, but I am looking for something a little more updated for the newer versions, much like the in-depth one someone did for Elder Scrolls IV with MMM, OOO, and FCOM. Link to comment Share on other sites More sharing options...
chronic01 Posted May 5, 2010 Share Posted May 5, 2010 ey um, ive downloaded the mod, extracted it, applied it and all that jaz, but when i open my console and type in the code, it tells me it has a script error. this also happen with ALL my other mods that require adding items through console. please halp meh! Link to comment Share on other sites More sharing options...
Fonger Posted May 5, 2010 Share Posted May 5, 2010 ey um, ive downloaded the mod, extracted it, applied it and all that jaz, but when i open my console and type in the code, it tells me it has a script error. this also happen with ALL my other mods that require adding items through console. please halp meh!are you adjusting the formid for your load order?http://www.uesp.net/wiki/Tes4Mod:Formid Link to comment Share on other sites More sharing options...
chronic01 Posted May 6, 2010 Share Posted May 6, 2010 ey um, ive downloaded the mod, extracted it, applied it and all that jaz, but when i open my console and type in the code, it tells me it has a script error. this also happen with ALL my other mods that require adding items through console. please halp meh!are you adjusting the formid for your load order?http://www.uesp.net/wiki/Tes4Mod:Formid im technologicaly retarded. seriously. i read over that, but it all seemed to be talking about oblivion not fallout, are the priiciples the same. is there any way you can give me a simple, lamemans terms set of instructions to get it to work pleaase Link to comment Share on other sites More sharing options...
DethChikkin Posted May 18, 2010 Share Posted May 18, 2010 i didnt read your problem but fallout and oblivion's engine are practically the same... and i know that load order rules are also the same (.esm 's before .esp 's ect ect). but anything beyond that im still learning how the little details of load orders my problem is broken steel. it wont load after i beat the game, and fawkes straight up says no to turning on the purifier. my load order: Fallout3.esmPointLookout.esmAnchorage.esmThePitt.esmBrokenSteel.esmZeta.esmMart's Mutant Mod.esmCALIBR.esmLingsFinerThings.esmSharing and Caring Companions.esmRRCompanionVault.esmRR5MoreMales.esmRRGuards.esmRR5MoreFemales.esmnorepairneededv2.espdD-More Gore.espdD-More Gore-Zeta.espdD-More Gore-The Pitt.espdD-More Gore-PointLookout.espdD-More Gore-BrokenSteel.espdD-Full Screen Blood.espFellout-Full.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espTailor Maid.espTailor Maid Anchorage.espTailor Maid PITT.espTailor Maid Black Retex.espTailor Maid Brokensteel.espTailor Maid ZETA.espSCC - Talk to Anyone.espSCC Armor.espUndergroundHideout.espRRWastelandPosters.esp20000 Caps.espWarhead.espP94 Plasma Rifle (Megaton).espFleshBurningPlasma.espPersonalVertibird.espdrc_FatManUltra.esp1alexscorpionsnipergear.espTactical Weapons by gRs Frederyck.espMiniHideout.espVault-Tec Experimental Dimensional Safe.espWattz Laser Pistols Mod.espArmGum_Mod.espArmMinigun_v1.0.espArmLaser_V1.0.espArmFlamer_V1.0.espWattz Laser Non Replacer Mod.espHZ_M249.espWHSpaceMarineArmor.espjapanese_armor_set.esp3EFdrg.espMart's Mutant Mod.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espUranium Weapons small and big.espCrowdedCities_v2.espChainsaw.espNightvisionGoggles(Powered).espFieldJackets.espDriveableMotorCycle.espsunglassescollection.espWDM_TempennySecuruty_english.espLingsFinerThings.espJHBCloverPlus.espWasteland Mercs 2.0 - no child left behind edition.espKillableKidsNormalHealthOptional.espKelseyCompanion.espJessiCompanion.espFlakless Shrapnel.espAoT_Mask.espMPammo.espVashDeagleV5.espBloody Trenches.esp Total active plugins: 87Total plugins: 110 im running version 1.7.0.3, and even so i tried to use that BSA (just in case) and no go. im testing anything that (might) works from a save file in the Jefferson memorial (right when i have to choose how to turn on the purifier), but i do have earlier saves. i have fawkes and a random npc that i made into a companion. id rather use the save inside the jefforson memorial just cause that final fight kills my mem (but if i HAVE to i will, to get broken steel to work). any thoughts? oh and if my version is the problem i cant downgrade cause i lost the disc one to my fallout 3 - goty :/ . i mean, i could pirate (i say that freely seeing as i bought it already) an image file or something along those lines, but thats a last resort edit: im at level 30 so i know its loading Link to comment Share on other sites More sharing options...
VerwalterWulf Posted June 16, 2010 Share Posted June 16, 2010 Fallout3.esmAnchorage.esmThePitt.esmPointLookout.esmBrokenSteel.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [DIK] DLC Improvement Kit.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmMart's Mutant Mod.esmFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espFOOK2 - [EVE] Energy Visuals Enhanced.espWeaponModKits - FOOK.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWMKAA12Shotgun.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - FOOK2 - DIK.espFellout-pipboylight.espFellout-SOTD.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Full.espFOOK2 Nightvision for Fellout.esp700NE rifle.espDoubleDeathClawGauntlets.esp3EFskewer.espWalther MPL.esp Total active plugins: 44 My game just starts to fire up and abruptly crashes when the intro-menu starts, erm, how do I fix this? (I figured you gents would have an idea on how to fix the load-order.) Link to comment Share on other sites More sharing options...
Quickness Posted June 17, 2010 Share Posted June 17, 2010 Hey, I'm just wondering should we download version 1.7? Or will the mods not work for it? Link to comment Share on other sites More sharing options...
KaosMarine267 Posted July 8, 2010 Share Posted July 8, 2010 hey i'm new to modding and i am using FOMM to activate the mods, i have the game of the year edition for fallout 3. and eventhough it says the mods and And DLC are active thry are not present in-game, i was wondering how to fix this Link to comment Share on other sites More sharing options...
KaosMarine267 Posted July 8, 2010 Share Posted July 8, 2010 hey i'm new to modding and i am using FOMM to activate the mods, i have the game of the year edition for fallout 3. and eventhough it says the mods and And DLC are active thry are not present in-game, i was wondering how to fix this Link to comment Share on other sites More sharing options...
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