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Posted (edited)

Also, you can add a "dummy", invisible Quest Object flagged (Reference Alias/Reference Collection Alias data) item to the container.

 

Removing the reference from either the RefAlias/RefColl or the container "re-enables" AI Acquire.

 

 

Forgot to mention: ObjectReference script function IsQuestItem() exists but SetQuestItem() or HasQuestItem() are unfortunately not. Maybe filling the container itself into the RefAlias/RefColl works too.

Edited by LarannKiar
Posted

Be aware that no ai aquire is not fullproof on all containers.

 

When investigating options to disable settlers taking weaps/ammo from workSHOPS during combat I tried this setting whilst monitoring OnActivate and logged them still taking stuff.

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