Qixter Posted June 2, 2009 Author Share Posted June 2, 2009 Cool beans, thanks a billion! =D Link to comment Share on other sites More sharing options...
Qixter Posted June 3, 2009 Author Share Posted June 3, 2009 Ugh... Okay, so I went to your site (Ben), and it was incredibly helpful, your test mod worked perfectly, and there I was all happy thinking that adding mods didn't seem too complicated after all.... Until I downloaded Robert's MaleBodyReplacerV4! I read the readme, but here I sit scratching my head with a dumbfounded look on my face. Link to comment Share on other sites More sharing options...
Qixter Posted June 3, 2009 Author Share Posted June 3, 2009 Well actually I think I've managed to grasp it on my own, I pretty much figure dit out.... except for the fact that I don't seem to have a Meshes folder? :confused: Link to comment Share on other sites More sharing options...
Ranokoa Posted June 3, 2009 Share Posted June 3, 2009 Mesh = a 3d object. The sword is 3 dimensional, this is a meshTexture = What is says. The texture gives it the colors and looks, it makes it look bumpy or indented depending on the texture map (which you dont need to worry about) A mesh without a texture is just a shape of whatever it was intended to be but completely purple. Imagine a silver shortsword, not take away all silver, detail, patterns, and replace it with purple. This is a mesh on its own. Nifskope = This is used to tell the game HOW to interact with the mesh. It tells that game that the sword is a sword, and where to put the hands. CS = Construction Set, this is used for basic mods and in a lot of cases major mods. It is basic, easy to learn, easy to grasp, and not very complicated. Interiors = As it says. Interiors are seperate from the outside world, they literally are their own little world. when you click on a door and it loads a room, this is an interior. It has no connections to exterior except through that door.Exteriors = This is the outside world, where all the trees, rocks, bridges, wolves, houses and cities are located. City Worlds = They are just like exteriors, except they are a different brand altogether. They are again connected through the door, and are not an interior. They act as exteriors, but are loaded seperatly to ensure good gameplay and game speed. Cells = A cell in the CS is what you are able to see in the render window. It is the area in which is being modified. Cyrodiil constits of hundreds, if not thousands of cells. Each cell has a "quadrant", which is basically the cell being split into 4 boxes. Landscapeing = Press H while in the Cs. This is landscaping. It allows you to make large holes, or tramendious mountains. It can flatten land, or give it a texture, or in basic terms, tell the game where to put the grass, the sidewalk, the cobblestone, and the dirt. Left click to edit the land shape itself, and right click to edit the texture to make paths and such. Scripting = Dont even touch this right now. wait like a month, and then fiddle around looking at scripts already used, look and learn and see how things work. Get to a point where you can read a script and understand exactly what it is doing. Writing one is irrelevant right now. Scripting makes the levers being pulled activate the traps being set, it is what quests revolve around and how you progress through them. It is also what makes special things happen, like earthquakes, enchanting altars, going to jail and taking a sigil stone. When you are ready, take bits and peices of different scripts to make your own. Just copy and paste and put them together after you learned their general foundation. After this, go to a tutorial and learn scripting first hand. Doing the above first will make learning to custom script immensely easier. Statics: Statics are basically things you can not interact with, and are there just to be there. the outside of a house is a static, it is what gives it shape to make it look good. You can not tell the house to move, talk to it, or interact with it. You can only run into it and be stopped. They are immobile things that are meant to give shape to the thing being modded, they are also used in interiors. They are what rooms are made up of, what hallways are, and caves. Enchanting a weapon through the CS: Magic: Under magic, you will see "enchants", go here, right click and choose new. Right click in the empty lines and click new effect. Choose your affect, your range, your magnitude and duration. Give it an ID (described below) and a name. Click OK, then go to the weapon you want to edit and give it that enchant under its properties. ID: An id is unique to every single item, it tells the game which item to load. They must be unique. Name: A name is just what you see in game, a silver shortsword is Named Silver Shortsword, but the id is something like weapsilvershortsword. It is all one word. Making a duplicate item: When dealing with weapons, if you want to make a brand new item to be used only once by one person, or by multiple people, but you want to leave the original item alone, just change the ID. Say you want a new ebony dagger, with different stats, but you want to leave the old one alone so that there are still vanilla ebony daggers. You go to the ID, and change it to something you can remember or something understandible. In most cases, simply adding the number 2 to the end of the ID is sufficient. Making interiors: Go to the locations window, and if you want to make a duplicate interior, simpyly right click and click Duplicate. This will leave the original room alone, but make a new one that you can change and make your own. You can then connect it to the outside world VIA teleport: under properties. AI: Ai, oor artificial intelligence, is what controls the NPC. It is what makes the guards patrol, and what makes them not attack everyone so aggressively like a bandit. It controls how they act, whether they sell things, and if so, what. Getting an item, spell, or faction to an NPC:go to the item in the item window you want to give the NPC, and then simply drag and drop the name of the item in the NPC's window. Vanilla: It is called 'vanilla' for a reason. Vanilla ice cream is plain, and untouched. No chocolate, no strawberries, no penut butter cups are added. It is plain, unmodified ice cream. Think of it that way. Mods that can be used and should start off with:Search these:Rebuilding KvatchMMMMidas MagicTheives ArsenalBetter PricesCenerius Prison (I think thats how you spell it. Just type prison.)Deadly Reflex and anything from my modding profile, i have plenty of immersion mods that allow the game to be played much better and funner, as well as mods that are just plain fun. http://www.tesnexus.com/modules/members/index.php?id=237108 My recommended mods of mine:Faster SpellsUndercover OverhaulSpells ExpandedImperial City HousePersonal Torture GirlConvinient ModHelm Sun Protection (for vampires)Oblivion Starter KitOrganized PotionsPurchase to Use Enchanting Spellmaking Altars Personally i think these would be great mods that i have made for you to start out in oblivion. they cover a wide range of needed changes to make the game more realistic, and fun. I hope this helped. Link to comment Share on other sites More sharing options...
Qixter Posted June 3, 2009 Author Share Posted June 3, 2009 Thank you that's very helpful =) I have yet another question; I installed OBSE, did everything correctly, but how do I activate installed mods now? Cause I redirected my Oblivion shortcut to run obse_launcher.exe instead, as told in the readme, except there's no menu anymore with ''Date Files''. EDIT: Nevermind, I got the mod manager. Link to comment Share on other sites More sharing options...
mcole254 Posted June 3, 2009 Share Posted June 3, 2009 Two ways, launch oblivion through OBMM or launch it using the standard launcher to activate the files then close and launch through OBSE Link to comment Share on other sites More sharing options...
Qixter Posted June 4, 2009 Author Share Posted June 4, 2009 Yeah I got it on my own, thanks =) I'm beginning to understand this stuff!! Hooray! Only I still can't get Robert's MaleBodyReplacerV4 working nor Ren's Mystic Elf Beauty Pack -_- Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.