TGBlank Posted May 29, 2009 Share Posted May 29, 2009 Basically, the idea is to have a dummy cell. Whenever a new recall point is added, a "card" is added to the cell containing it's information. Whenever one wants to go to a certain recall point, a script checks through the cards in the dummy cell, picks the desired one, and activates it (which in turn teleports you to the recall point). Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.