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Console Commands and Mods


XxDemonxX

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I cannot seem to find anybody who knows how to get the base ids for modded weapons... I'm dying here I can't test my stuff without having to find somewhere to place it in my already way too cluttered house in my mod... please help.
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I cannot seem to find anybody who knows how to get the base ids for modded weapons... I'm dying here I can't test my stuff without having to find somewhere to place it in my already way too cluttered house in my mod... please help.

 

there is a simple "calculation", how to get id's for mod-based items :) The only sw you need is FOMM. You can right click above esm or esp you want to examine, click-through to desired node, and there you will se basic id - for exapmple, let's say you have mod with modified BB gun. You will find, that the BB gun base id is "000C0327". The next step is to find the mod load order position - it's the hexa number next to mod name in FOMM's main window. Lets say, that the mod is loaded as 14th - it's loading number will be "0E"

 

the final code for console should then look like this: player.additem 0E0C0327 1

 

hope it's more understable now :)

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ok i will post this again :)

 

get FO3Edit

 

here >>>> http://www.fallout3nexus.com/downloads/file.php?id=637

 

then all you have to do is open the mod and look for the item code

 

here is a liittle pic

 

http://img43.imageshack.us/img43/5350/fo3edithelp.jpg

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