XxDemonxX Posted May 26, 2009 Share Posted May 26, 2009 I cannot seem to find anybody who knows how to get the base ids for modded weapons... I'm dying here I can't test my stuff without having to find somewhere to place it in my already way too cluttered house in my mod... please help. Link to comment Share on other sites More sharing options...
Wandik Posted May 26, 2009 Share Posted May 26, 2009 I cannot seem to find anybody who knows how to get the base ids for modded weapons... I'm dying here I can't test my stuff without having to find somewhere to place it in my already way too cluttered house in my mod... please help. there is a simple "calculation", how to get id's for mod-based items :) The only sw you need is FOMM. You can right click above esm or esp you want to examine, click-through to desired node, and there you will se basic id - for exapmple, let's say you have mod with modified BB gun. You will find, that the BB gun base id is "000C0327". The next step is to find the mod load order position - it's the hexa number next to mod name in FOMM's main window. Lets say, that the mod is loaded as 14th - it's loading number will be "0E" the final code for console should then look like this: player.additem 0E0C0327 1 hope it's more understable now :) Link to comment Share on other sites More sharing options...
hadronator Posted May 30, 2009 Share Posted May 30, 2009 You could also ask the author of the mod or load it up in the geck yourself and look at it. Link to comment Share on other sites More sharing options...
overload1977 Posted May 30, 2009 Share Posted May 30, 2009 ok i will post this again :) get FO3Edit here >>>> http://www.fallout3nexus.com/downloads/file.php?id=637 then all you have to do is open the mod and look for the item code here is a liittle pic http://img43.imageshack.us/img43/5350/fo3edithelp.jpg Link to comment Share on other sites More sharing options...
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