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Pirates Cove - Trying to revive this mod!


Tehandyman

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Mods that we collected that were ok to use as long as you give permission to the mod authors

 

1. Pirate Cutlass by Hifoo

 

 

2. Unique booze bottles by Exray Catt

 

 

This one was a personal favorite of mine because we were going to have a liquor shop that sold every booze/mead you can get in the game, like the Stros M'Kai rum that you can only get with console commands

 

3. Swashbuckling theives armor by Horrerview

 

 

4. Modders resource pack by Oaristys

Edited by nightinglae850
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Im just wondering if you could take down the links now, as i have finished downloading them and I dont really want random people getting there hands on part of the mod now, sorry

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I think i'm gonna make that booze store later, 'virtual alcohol is always the answer'

FTW :)

 

Not only that, there needs to be pirate brewery too, so whole shelves of this stuff should be found in a warehouse/brewery. Maybe I'll make that later down the road, it needs to be huge.

 

Also I'm loving that pirate outfit, but can we get someone to make a more rugged looking one? I imagine some pirates looking more like the Seadog armor found here: http://www.nexusmods.com/skyrim/mods/20911/?

 

Not to mention the town is lacking skull and crossbones like nobody's business.

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Judging by the description, this little Town of illicit business seems a bit too close to Winterhold for my personal comfort.

So unless this Town paid some hefty bribes to the Jarl, how could they get away with all their thriving, "tax-free" and illegal businesses:

--Smuggling, piracy, illegal, unlicenced mining and smelting, fishing and poaching, Ale, Mead and Wine brewing and Liquor distilling, Gambling, Prostitution, etc?^^ :wink:

 

Just a few crazy ideas to possibly avoid the unwanted attention of those most inconvenient and meddlesome "Authorities" and their inevitable TAXES...^^:

 

If it could be possible, why not use an already-existing, remote Isle named Rockjoint Island?^^

--This Pirate Cove Town, if re-located waaaayyy out there, could perhaps be made into a sort of "sequel" to the vanilla "Rise In The East" quest.

--The Fort of Japhet's Folly could be fully rebuilt, cleaned and appropriately re-furnished, but THIS time, with trapdoor access to both tower-tops, and the magical concealing fog-bank could be restored for maintaining discretion.^^ :wink:

--The tiny "Sea Cave" and wrecked smaller docks could be rebuilt and used for small boats only.

--The destroyed main docks would need rebuilding to accommodate large vessels.

--The Smelter would be a VERY busy place guaranteed, owing to the mineral wealth scattered all around nearby Broken Cape and Hsaarik Head.^^

--perhaps a small, hardy farm with: a few small fields of "winter wheat", snowberries, other hardy, cold-tolerant produce, a few cows, goats, chicken-coops, hay-bales, etc. for keeping some small measure of self-reliance and lessening the need for supplies...

 

Hope these ideas help, whether you decide to re-locate to Rockjoint Island and re-build Japhet's Folly or not. Cheers! :D

Edited by AmadanBezerk
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