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FWE or XFO for gameplay/realsim mods?


3w0rG

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Hi

 

First, i'm not used to write in english, only have to hear and talk, so please excuse my typing. :)

 

I'm relatively new to modding, discovered the nexus page just a few days ago, ergo: first FO3 playthrew was vanilla (guess so atleast)

 

My question/problem:

 

I found lots of awesome mods and adding them since weekend, but: for the realsim/balance in the game i first had FWE. (With FOOK and MMM)

That the Stims were made to HoT's, ammos had now weight and the more deadly Wasteland I found really cool, but the description of FWE was not that great ( the whole changes etc, just said more leathal gameplay)

 

Then I read myself threw the the XFO homepage. (wich took some time *gg*) The overhaul changes a great and so, and atm I disabled FWE cause of the incompatibility.

 

Theres the Question: Wich one of the above mentioned mods do you guy's prefer? (and why) Is one better then the other, and could I have Stims as HoT's/ammos with weight at XFO... when i just add the FWE_ItemLoot.esp?

 

Oh and FOOK; MMM and a whole bunch of other stuff I already use, so don't need to mention those.... btw: Is it normal for a Nuca Grenade (FOOK+XFO) to do about 1,6k dmg? (lvl 20 with ~80expl)

 

Thanks for any opinions

3w0rG

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XFO:

 

XFO is strictly gameplay changes and has nothing else to it. It only tweaks stuff.

 

FWE:

 

Adds items, has other mods incorporated into it such as: Spring mod, Bullet Time, Alternate Start - Roleplayers

 

.

 

It's up to you.

I personally enjoy FWE but XFO is exceptional for what it does and has better compat with FOOK

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