Psychoticpyro Posted May 27, 2009 Share Posted May 27, 2009 Oh my god... they are such wimps! I mean, seriously that guy from the vampire quest thing is such a pus, he tells me he can´t take care of a bunch of vandals, then I find out that they aren´t vandals at all and then I find out that the family is just a bunch of nerds, especially their leader... and the tunnel snakes as another example... I mean.... look at butch! he picks on girls and is afraid of cockroaches... not to say other examples ingame... OH AND FOR CHRISTS SAKE... THE GUYS FROM PARADISE FALLS CAN´T TAKE CARE OF A BUNCH OF KIDS! I came into little lamplight and wrecked the place apart and I ate each kid I killed. I don´t have anything else to say I just want to know your opinions although I think most of you will agree that it is annoying and some of you might disagree or like the game the way it is... but it seems too cartoony to me. Not to mention that the players first gun was a BB and that the raiders run like sissies and scream don´t kill me I was just playing when they get shot at... and if you haven´t noticed most mercenary armors have some manga style taste to them and makes the mercenaries look like homos. Link to comment Share on other sites More sharing options...
theLeeHarvey Posted May 27, 2009 Share Posted May 27, 2009 My guess? Many generations of inbreeding. lol. I mean think about it. The population drops to nearly zero, the only survivors to avoid mutation (in the main) are the people locked up in Vaults. There are only so many people in each vault and thus so many families. Vault 101 had what, 6 families max? As long as they were locked up, with the necessity to propagate the species, the gene pool was bound to become muddled and redundant. Thus, everyone in the DC wasteland is the product of Vault breeding. I think that explains why everyone you encounter is either a moron, a weakling, or both. Link to comment Share on other sites More sharing options...
Psychoticpyro Posted May 27, 2009 Author Share Posted May 27, 2009 That might explain something but I still don´t feel good when I have to help morons against bigger morons I just shoot them in the head if they ask me to help them out with their moron problems... one thing is to deliver a family message from megaton to arefu and another thing is to make a deal between an old fart and a nerdy vampire that takes it too serious, not to mention that he wears a motorbike gasoline supply tank thing on his back, just for what he looks like he deserves a good beating hehehe. Link to comment Share on other sites More sharing options...
theLeeHarvey Posted May 27, 2009 Share Posted May 27, 2009 Personally, I like the Family/Arefu quests. I do think they are strange (the characters), but it only adds to the atmosphere of the game as a whole, plus, if you broker a deal where the natives of Arefu supply the "Vampires" of the family with blood packs, you can get a nice, useful perk out of it. Link to comment Share on other sites More sharing options...
IceDragon987 Posted May 27, 2009 Share Posted May 27, 2009 Think about how many people you see a day (Week/month or whatever) Now think hard.... There is your answer Link to comment Share on other sites More sharing options...
theLeeHarvey Posted May 27, 2009 Share Posted May 27, 2009 Yeah, the game really does follow closely the personality types we run across every day in real life doesn't it. lol Link to comment Share on other sites More sharing options...
DigChrono Posted June 18, 2009 Share Posted June 18, 2009 and it doesn't look like most of the settlements go outside (especially Tenpenny tower, which explains ALOT) plus the raiders are more concerned about saving themselves than killing you, and the Arefu/Family bit was supposed to be like that, but it was a little too easy, I mean why couldn't they fix things themselves?felt that way with alot of the quests, especially the Anchorage bit, why do the Outcasts need YOU specifically, I mean they have Brotherhood training!you have less than a year of surviving in the wasteland and shooting little targets with your BB gun! oh yeahand if the Vault dwellers were smart, do you think the Overseer would control them so easily? Link to comment Share on other sites More sharing options...
evilneko Posted June 18, 2009 Share Posted June 18, 2009 Well, your pipboy was important as an extra interface, or something. At least, I think that's one of the reasons. They probably decided it'd be wiser to make you do it, rather than kill you and swipe your pipboy, risking that the pipboy wouldn't work after your death. Link to comment Share on other sites More sharing options...
DigChrono Posted June 18, 2009 Share Posted June 18, 2009 Well, your pipboy was important as an extra interface, or something. At least, I think that's one of the reasons. They probably decided it'd be wiser to make you do it, rather than kill you and swipe your pipboy, risking that the pipboy wouldn't work after your death. true......but doesn't in the beginning when whatshisname gives it to you, doesn't it seem like it could still work, and they mentioned something about "not wasting another one on this" as if they had people with pipboys or a pipboy they had for the simulatorplus why does the computer insist on you having a pipboy?did the military (or whoever used that base before the war) use pipboys?seems like HAVING to have a pipboy would be kinda silly, like not many people would be able to use it if not everybody had one, plus don't you think it would be picky about what series of pipboy you use?in the beginning whatshisname says something about how the 3000 series is a bit outdated, but more reliable (in his opinion) in the field and why does the simulator HAVE to have a pipboy AND a neural interface suit?wouldn't one or the other work? Link to comment Share on other sites More sharing options...
Ihoe Posted June 18, 2009 Share Posted June 18, 2009 Yup, they're stupid, But you shoulf have played Oblivion, the people in it are Nitwits Methinks. A Chimp can out smart them. Link to comment Share on other sites More sharing options...
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