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Previs and windows


lee3310

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now that youve mentioned the fact that the windows are part of the static there is a simple solution...like mentioned above and that is to "de_classify" them as statics...(meaning the whole structure ofc)

Either making it a movable static or even scrappable might fix the issue...Basically anything that precombines ignore...

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Turn the houses into MSTATs or exclude them from precombining like PJMail said.

 

 

now that youve mentioned the fact that the windows are part of the static there is a simple solution...like mentioned above and that is to "de_classify" them as statics...(meaning the whole structure ofc)

Either making it a movable static or even scrappable might fix the issue...Basically anything that precombines ignore...

 

I first tried excluding all the houses from precombine, but giving the sheer number of houses and the clutter inside them, doing so will render generating preVis redundant (no FPS improvement).

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Is it an SCOL? The CK can ungroup an SCOL into it's individual parts. If not then...

Still curious why only one window is a problem, but clearly Greekrage has seen this before.

The house does not lie near a cluster border does it? Previs can act quite odd in those cases.

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Is it an SCOL? The CK can ungroup an SCOL into it's individual parts. If not then...

Still curious why only one window is a problem, but clearly Greekrage has seen this before.

The house does not lie near a cluster border does it? Previs can act quite odd in those cases.

The house in question is the metal prewar houses in sanctuary (with weathered textures) and the problem happens with every single one of them and only concerns the little/medium windows not the big ones. That's why i suspected that the game decides if it's a "see-through" mesh or not based on size.

Edited by lee3310
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Is it an SCOL? The CK can ungroup an SCOL into it's individual parts. If not then...

Still curious why only one window is a problem, but clearly Greekrage has seen this before.

The house does not lie near a cluster border does it? Previs can act quite odd in those cases.

The house in question is the metal prewar houses in sanctuary (with weathered textures) and the problem happens with every single one of them and only concerns the little/medium windows not the big ones. That's why i suspected that the game decides if it's a "see-through" mesh or not based on size.

 

There several types of buildings parts that are problematic when generating pre vis... Ive had this issue with housekit parts many many times...... In one of my mods (the Nakano lighthouse mod)...I had to leave installing windows till after precombines because the add on rooms (square parts with windows directly across from each other )....were driving me nuts... In some cases i think even order of generating the cells makes a difference (where you start and where you finish ). This because of how precomb/vis generates outwards of the cell being generated and how far it reaches.... Precombines are a bit of hit or miss in my experience and no 100% method exists for all situations.... Trial and error my friend... As far as size ..Yes i think it makes a difference because ive seen it using walls with very skinny openings in the deco parts (there is one that has 3 vertical slits ) and every time i use it i have the issue of disappearing terrain etc while looking through it... Ive also seen this issue with barn walls with those little broken windows .... Also note even orientation of the opening makes a difference (rotation)...and what the windows "look at "....

Edit:

Forgot to mention that windows that have complex frames like grates/criss cross patterns etc are a problem when you put glass on them...I think they confuse the generator and it probably skips them creating a "hole" in the process...

Edited by greekrage
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Is it an SCOL? The CK can ungroup an SCOL into it's individual parts. If not then...

Still curious why only one window is a problem, but clearly Greekrage has seen this before.

The house does not lie near a cluster border does it? Previs can act quite odd in those cases.

The house in question is the metal prewar houses in sanctuary (with weathered textures) and the problem happens with every single one of them and only concerns the little/medium windows not the big ones. That's why i suspected that the game decides if it's a "see-through" mesh or not based on size.

 

There several types of buildings parts that are problematic when generating pre vis... Ive had this issue with housekit parts many many times...... In one of my mods (the Nakano lighthouse mod)...I had to leave installing windows till after precombines because the add on rooms (square parts with windows directly across from each other )....were driving me nuts... In some cases i think even order of generating the cells makes a difference (where you start and where you finish ). This because of how precomb/vis generates outwards of the cell being generated and how far it reaches.... Precombines are a bit of hit or miss in my experience and no 100% method exists for all situations.... Trial and error my friend... As far as size ..Yes i think it makes a difference because ive seen it using walls with very skinny openings in the deco parts (there is one that has 3 vertical slits ) and every time i use it i have the issue of disappearing terrain etc while looking through it... Ive also seen this issue with barn walls with those little broken windows .... Also note even orientation of the opening makes a difference (rotation)...and what the windows "look at "....

Edit:

Forgot to mention that windows that have complex frames like grates/criss cross patterns etc are a problem when you put glass on them...I think they confuse the generator and it probably skips them creating a "hole" in the process...

 

That make sense, i also need to generate the previs more than once in order to get them to work properly without collision and/or preculling issues.

In conclusion, little opening in walls will confuse the engine but like you said, there is more variables to take into consideration (opacity ?) because i'm pretty sure i generated previs for other windows with roughly the same size without any problem.

Edited by lee3310
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