Koshaan Posted December 9, 2013 Share Posted December 9, 2013 (edited) My textures are buggy, You can see it in this shadow, except its like an overlay on Grass and Rocks too! I just installed Realvision ENB Option A Performance. I did disable Ambient occlusion, Antiscoptic filter and anti aliasing. http://puu.sh/5HdTC.jpg Here is a link to the picture, as you can see in the shadow and the rock in the top right corner. Edited December 9, 2013 by Koshaan Link to comment Share on other sites More sharing options...
Jaquavius Posted December 9, 2013 Share Posted December 9, 2013 I have the same issue, for example, behind the Jarl's throne in Dragonsreach there is another texture on the wall that looks like crap, it looks like the stuff that is on your grass. And this stuff is everywhere with Realvision for me. My shadows are also like that in some situations. Link to comment Share on other sites More sharing options...
Jaquavius Posted December 10, 2013 Share Posted December 10, 2013 Hey, have you tried going to the "vivid landscapes - dungeons and ruins" page and installing the "SMIM Compatibility Patch"? Link to comment Share on other sites More sharing options...
Jaquavius Posted December 10, 2013 Share Posted December 10, 2013 try installing the vivid landscapes - dungeons and ruins "SMIM compatibility patch" Link to comment Share on other sites More sharing options...
skallvik Posted January 8, 2014 Share Posted January 8, 2014 I have the same problem. i installed the SMIM compatibility patch but nothing changed. any other ideas? Link to comment Share on other sites More sharing options...
nefsen Posted January 8, 2014 Share Posted January 8, 2014 Try installing a better ENB or managing the Anisotropic filtering and AA from a third party like your Gpu driver (ATI or Nvidia)Or try changing this things in your SkyrimPrefs.ini file: fShadowBiasScale=0.1500fInteriorShadowDistance=2500.0000fShadowDistance=2500.0000iBlurDeferredShadowMask=3iShadowMaskQuarter=4iShadowMapResolution=4096iShadowFilter=4fShadowLODStartFade=500.0000iShadowMode=4bTreesReceiveShadows=1bDrawLandShadows=1bDrawShadows=1bShadowMaskZPrepass=0iShadowMapResolutionSecondary=4096iShadowMapResolutionPrimary=4096iShadowMapResolution=4096 I hope you found this helpful! Link to comment Share on other sites More sharing options...
covered1233 Posted February 26, 2014 Share Posted February 26, 2014 nefsen thanks for info but i cant find almost half of those "commands" please help Link to comment Share on other sites More sharing options...
HSneak Posted June 24, 2014 Share Posted June 24, 2014 Try installing a better ENB or managing the Anisotropic filtering and AA from a third party like your Gpu driver (ATI or Nvidia)Or try changing this things in your SkyrimPrefs.ini file: fShadowBiasScale=0.1500fInteriorShadowDistance=2500.0000fShadowDistance=2500.0000iBlurDeferredShadowMask=3iShadowMaskQuarter=4iShadowMapResolution=4096iShadowFilter=4fShadowLODStartFade=500.0000iShadowMode=4bTreesReceiveShadows=1bDrawLandShadows=1bDrawShadows=1bShadowMaskZPrepass=0iShadowMapResolutionSecondary=4096iShadowMapResolutionPrimary=4096iShadowMapResolution=4096 I hope you found this helpful! I know the post is old, but your solution nefsen works great :D thx for the tip btw i'm using STEP Extended + Weather pack with real vision ENB ^^ Link to comment Share on other sites More sharing options...
Twofigo Posted March 8, 2015 Share Posted March 8, 2015 same problem. it is everywhere and i think its the shadows that are built up by it. is there a Skyrimprefs.ini setting that blurs the shadows? Link to comment Share on other sites More sharing options...
MotoSxorpio Posted March 12, 2015 Share Posted March 12, 2015 fShadowBiasScale=0.1500 <---this setting, if incorrect, causes those lined shadows. Shadowmode and shadowfilter should be 3, not 4. Secondary shadow size should be half of Primary shadow size. Primary should match ShadowMap... fShadowBiasScale=0.1500 <---this + resolutionsfInteriorShadowDistance=3000.0000 <---just leave this alone, should always be "3000"fShadowDistance=2500.0000 <---exterior extension of shadows, in what might be called units from the player...leave at defaultiBlurDeferredShadowMask=3 <---how much shadows are blurred, 0-7 is the scale, 7 being highest amount of blending.iShadowMaskQuarter=4 <---leave this aloneiShadowMapResolution=4096iShadowFilter=4 <---internal setting, adjust at your own peril (4 is default)fShadowLODStartFade=500.0000iShadowMode=4 <---another setting that might be perilous; range=2-5; Could be depth of shadows or where they are cast from...(?)bTreesReceiveShadows=1bDrawLandShadows=1bDrawShadows=1bShadowMaskZPrepass=0iShadowMapResolutionSecondary=4096 <---should be half of the next lineiShadowMapResolutionPrimary=4096 <---should match the next lineiShadowMapResolution=4096There are quite a few INI tweak guides around, but I do believe that your lined shadows are from biasscale vs shadowmapresolution settings. Link to comment Share on other sites More sharing options...
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